ARR Dungeon Changes?
3 years ago
Tennessee, USA
ThatOneEnder
He/Him, They/Them
3 years ago

Many dungeons throughout 2.0 have now been changed in fairly major ways (Thousand Maws now being a straight hallway with no photocells to pick up, and many dungeon bosses were drastically changed), so what should be done about the runs there? Should a pre-patch category be added to these dungeons or should people just submit new runs?

Canada

I'd suggest having the old runs kept in "archive-like" levels such as "Pre-6.1 Cape Westwind / Castrum / Praetorium", and the new ones should be redone over as Castrum, Praet, and Porta are essentialy new dungeons / trials.

Отредактировано пользователем автор 3 years ago
Devon, England
Супермодераторlunamilegaming
He/Him, They/Them
3 years ago

We will discuss this and let you guys know asap!

Canada

Just wondering: has any decision been taken yet regarding this? I may or may not have a few 6.1 runs to post. ;)

Kentucky, USA

I noticed that Cape Westwind was not on the Trials List (In Game) but was on the leaderboard. Porta was, so is that being taken into consideration? Because that one SIGNIFICANTLY increases the time since it has unskippable scenes

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New Timing Rules

In regards to the below announcement, I will be going through and fixing over 2000 runs on the leaderboard to match these new timings, please bare with me

IL Leaderboards for Solo Duties have been fixed

This statement has been copied from our discord

ALL runs that are IL (Individual Level

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