You never have to wait for the timer to run out in any level! After hitting the goal requirement, you can quit the level to go to the results screen.
- Soccer Kid - Roll up Ace
- Rainbow Girl - 15cm
- Mini-Sumo - Knock out the Komusibi (133kg)
- Excited Baby - Any 50 items
- Lazybones - 40cm
- Hansel & Gretel - Roll up both fans (1m30cm)
- Crane Hat Boy - 600 cranes
- Rain Coat Girl - 50 clouds
- Float Boy - 80cm
- Camper Man - Light the wood pile (1m50cm)
- F1 Racer - 5m
- Bird & Elephant - 500m
- Grandma - 12m
- Fund-raiser - $10
- Just-right Girl - 10cm (if you try to quit too small you get a long text box, but you don't fail) (also don't forget to quit via the on-screen indicator and not pause+quit)
- Ikebana Teacher - 617 flowers
- Grandpa - 3m
- Book Worm - Roll up the fan (1m50cm)
- Snow Child - Go onto the snowman (size doesn't matter)
- Cleanly Mom - All 100 items
- Substitute Teacher - 1m50cm
- Dr. Katamari - 150 friends
- Cowbear Farmer - Any cow or bear
- Dog - The sun has a specific size to collect, but your size is not shown on screen and all planets are worth different amounts of size. The Big Bang is the largest thing in the level, but it is not enough on its own to collect the sun (it's only 75% as large as the sun). You will need to come up with a route through the level and just be comfortable that it is big enough, and as you refine your route you can start reducing your amount of planets to save time. Note that it is NOT an explicit requirement to collect every planet in the level, as long as your hidden size is big enough. Also, yes, you do have to beat all 23 other levels in order to roll up the sun. If you try earlier then the game will automatically make you fail regardless of your size.
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If you play your levels so either Cleaning or Fireflies is your last level before rolling up the sun, you will save a few seconds for free.
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New to Reroll is the addition of Royal Reverie levels, which are unlocked by beating each of the 5 stages:
- Cleaning
- Fireflies
- Friends
- School
- Racetrack
When you unlock these levels, there's unavoidable King text in the Select Plaza that you have to mash through. But when you beat your 23rd level, there's ALSO unavoidable dialogue informing you that you're now able yo beat the game. What happens is that the sun dialogue pushes back any other unlocked dialogue until the next level you beat. Which won't happen in any% since the timer stops when you get the sun.
Therefore reordering your levels so you end on either Cleaning or Fireflies will save you a few seconds in your any% run for free.
Fireflies is preferred if you choose to get the present in the level, because you can ALSO skip the King's text box where he normally tells you how to equip presents in the cake (which means that the time saved with the present is even more valuable since you eliminate half of the time lost). If you don't get the present in your run then Cleaning is equally viable.
(Note that since the text boxes are merely delayed and not entirely skipped, this doesn't save time in categories that continue after the credits)
== Start of game ==
- Soccer Kid [Tutorial]
== After beating Tutorial ==
- Rainbow Girl [ALAP 1]
== After beating ALAP1 ==
- Lazybones [ALAP 2]
- Float Boy [Pond]
- Ikebana Teacher [Flowers]
- Cleanly Mom [Cleanup]
== After beating 5 levels ==
- Dog [Roll up the sun]
== After trying and failing to roll up the sun ==
- Hansel & Gretel [Gingerbread]
- Camper Man [Fire]
- Grandpa [ALAP 3]
- Substitute Teacher [School]
== After beating 8 levels and ALAP 3 ==
- Mini-Sumo [Sumo]
- Crane Hat Boy [1000 cranes] - Must also beat School
- F1 Racer [Race]
- Grandma [ALAP 4]
- Book Worm [Fireflies]
- Snow Child [Snowman]
- Dr. Katamari [Friends]
== After beating 12 levels and ALAP 4 ==
- Excited Baby [50 items] - Must also beat Friends
- Fund-raiser [Money]
- Cowbear Farmer [Cowbear] - Must also beat Race
== After beating 18 levels ==
- Rain Coat Girl [Clouds]
- Bird & Elephant [ALAP 5]
- Just-right Girl [Saturn] - Must also beat School
== After credits ==
- Michiru Hoshino [Credits]
- Mustuo Hoshino [Cousins] - Must unlock every cousin to play
- Tomio Hoshino [Save the Earth]
- Rose [1,000,000 roses] - Must also beat Cousins and Save the Earth
Visual guide:
The thing that separates this game from KD is that every level has a goal, whether it is displayed to the player or not. That means that you can quit out of every level after reaching the goal, even in object collection levels. So you never have to wait out the timer like in KD constellations.
Tutorial Goal: Roll up Ace Ace and the ball are 2 different objects, the ball is bigger than him
As Large as Possible 1 Goal: 15cm
As Large as Possible 2 Goal: 40cm
Underwater Goal: 80cm
Flowers Goal: 617 (50%)
Sun (first) Goal: Fail This level is unwinnable, so immediately go for the sun without doing anything else
As Large as Possible 3 Goal: 3m
School Goal: 1.5m
House Goal: 100 objects There are 100 objects and you need all of them
Friends Goal: 150 (50%)
Snowman Goal: None Immediately go to the snowball in the center
As Large as Possible 4 Goal: 12m
Racetrack Goal: 5m
Campfire Goal: Collect the bonfire (1.5m)
Sweets house Goal: Collect both fans (1.33m I think, or maybe it was 1.30m)
Cranes Goal: 600 (60%)
50 objects Goal: 50 objects Doesn't matter what you collect, any 50 will end it
Sumo Goal: Knock out sumo opponent (133kg)
Cowbear Goal: ( ͡° ͜ʖ ͡°)
Fireflies Goal: Collect the fan (1.5m)
Saturn Goal: 10cm Your size is not shown on screen and if you try to exit before 10cm then you get a long text box
Pandas Goal: $10
As Large as Possible 5 Goal: 500m
Clouds Goal: 50 (10%)
Sun (second) Goal: Collect the Sun It's technically a size level, see my notes here: https://www.speedrun.com/We_Love_Katamari/thread/sq1qt
I'd hesitate to call this "optimized", but this is the only thing in this game that I came up with by myself, and it seems to be faster than what other people are doing. I have used this in all of my PBs since then.
You want to make mental notes of which planets you're going for, and adjust your turning wide or sharp to get there. If you're slow then the racecar planet will run into you at 20sec (free size), but you can tell you're on good pace if you beat it there, and you don't need to collect it to finish. If you want "marathon safety" or whatever then you can get that smaller one right after the Big Bang, but once you understand what you're collecting in this route, you'll know that you don't need it (just don't miss anything; I have another clip where I missed 1 planet on this route and failed the rollup). I went through several vods when getting this clip, and this route consistently finishes around the same time with only ~3 seconds of variation.
What we know about this level: -It behaves like a standard size level, despite the fact that both your current size and the goal size are hidden -Planets have different sizes just like normal items -Being the bare minimum size to roll up the Big Bang is not enough to collect the Sun. However, being slightly larger than that is enough. -You can't judge your size on object count alone due to the stardust, which adds an object but virtually no size. -It's not likely to happen on the speedrun route, but it is possible to collect objects while you're on the rainbow going towards the Sun
If you want to practice this level or improve the route, what I did was play the speedrun up til the end, then make a save file when you're at this point. Just reset during the credits after you get the sun. You can't do this on a completed file because there will be additional stardust throwing off your size. I'm sure that this can be improved a ton because there's still a LOT of dead time in here. I stopped trying to route it as soon as I memorized this one because I just wanted SOMETHING consistent, but I didn't spend additional time working on it after that, so this was just like a first draft.