From the godfather of Dodgeball:
https://www.speedrun.com/superdodgeball/thread/gcga5
Discusses most recent version of MesenRTA and how it's preferred. For Dodge Ball, Mesen went from allowed, to banned, to allowed over the course of a couple months.
We should also add into the rules that people should post in their comment their platform / emu used and what version (if emulator). We require that in Dodge Ball. Some of us will be testing out over the next couple days whether some emulators reduce lag more than others. So it would be helpful to know what people used. It could lead to a "preferred" emulator. We also require the reset. Below are the Dodge Ball rules adjusted for Gatsby if you want to use them as a template (or just use them. we can hash out some of the details).
Game Rules Timer starts once you get control of Nick in Stage 1, and ends on the last frame that Nick is visible and has stopped moving on Stage 4. Milliseconds are required for time below 4:15.
For emulator runs, please state the name & version of the emulator used in your submission. Smartphone emulators are banned. For MESEN users, the emulator's input display MUST be shown on screen. Save states are not allowed before, during or after the run.
Reset/power on prior to run must be shown on video. For the Nintendo Switch (non NES-online version) version, the "Reset" option must be used.
It is the runner's responsibility to ensure video footage remains available. Therefore, if a run with a missing video is brought to our attention, it will be removed.
Sounds good. Do you chat with BEACHBUM regularly or would we just need to shoot a message to him and hope he responds?
Also Kuma, if you would like assistance, I'm glad to offer myself as a mod if you and Polsvoice are comfortable with that. Then, I can help with approving any runs other than my own (which I hopefully have a few left in the tank haha).
The -5.00 Start is a good thing to suggest, as it ensures to the runner that the run will start close to 0.00 and when they do their final split, the time will be pretty close to accurate. However, the timer is just a gauge of how the run went, but frame-counting is the truest objective measure. Plus, some people simply like to split at the start instant. So we should nail down the exact frame where the run starts and the exact frame it ends. To save people having to go back in the chain to see what I put, here are my thoughts again.
Start Frame: The instant you see Nick on the screen in stage 1, as that is the moment you gain control.
End Frame: The final frame where you jump to the light post and Nick stops moving. If you're in iFrames, he may disappear, so it would be the last frame he's on the screen and not moving.
Also, once we have this established, the mods should update the Rules. Thank you!
Hi all, my opinions.
Start Frame: The instant you see Nick on the screen in stage 1, as that is the moment you gain control.
End Frame: The final frame where you jump to the light post and Nick stops moving. If you're in iFrames, he may disappear, so it would be the last frame he's on the screen and not moving.
Hi Marth, just for clarification, the first frame to use is the first frame we see characters move, not the frame right before that, when we are presumably gaining control?