Comentários
Kentucky, USATooOrange1 year ago

I went ahead and went with the three categories, and went back and re-timed all runs to end on the frame Koldan's health bar disappears. All runs should be in the appropriate categories and re-timed correctly, if there are any issues let me know.

Kentucky, USATooOrange1 year ago

I wouldn't mind adding a separate category for test skip. You make a good point that there is at least one cabinet in the wild (at Galloping Ghost I believe) someone could theoretically do a run on, and would not be able to take advantage of that. Determining what difficulty the cabinet is on might be pretty difficult should someone ever actually submit one, but I suppose that's a bridge to cross if it happens. Alternatively to having three categories, would it maybe be better to just have an Any% and No Test Skip category, and just have difficulty as an option similar to character under the run?

I have no issues with changing the timing, as I mentioned before I pretty much just picked an arbitrary spot that was easy to time. Do you have a suggestion on how we would determine the final hit frame? I've noticed that the health bars disappear after the final hit, so maybe the frame that they disappear? Depending on the attack I wonder if it might be difficult to determine exactly when the final hit "lands" otherwise but I could definitely be missing something as well.

DWednesday curtiram isso
Kentucky, USATooOrange1 year ago

Hey there! I kind of just threw up a run and got this game added just because I didn't see it listed on here. The 1CC thing was just a carryover from other things I had seen, but I don't necessarily see why it would need to stay that way. The timer stop on the newspaper was mostly just because it was an easy cue to stop a timer on.

I did notice the issues with DBCade's run and mentioned to him at the time that I thought he maybe had some emulation issues on his end, but again as you said it technically only would have made his run slower and not given him benefit, so I saw no reason not to approve it.

That's interesting that is the only difference between difficulties. I honestly didn't put a ton of time into this game so I guess I hadn't really made that observation. That being said, since they do play differently it seems it would be best to keep them as separate categories, but it's certainly not something I'm set on one way or another.

DWednesday curtiram isso
Sobre TooOrange
Just a guy playing old videogames, sometimes fast-ish.
Ingressou
3 years ago
Online
23 days ago
Corridas
62
Jogos jogados
The Legend of Zelda
The Legend of Zelda
Última corrida 1 year ago
13
Corridas
Super Dodge Ball
Super Dodge Ball
Última corrida 2 years ago
8
Corridas
King's Bounty
King's Bounty
Última corrida 3 years ago
8
Corridas
The Uncanny X-Men
The Uncanny X-Men
Última corrida 2 years ago
6
Corridas
Castlevania (NES)
Castlevania (NES)
Última corrida 1 year ago
5
Corridas
Super Mario Bros. 2
Super Mario Bros. 2
Última corrida 1 year ago
4
Corridas
Die Hard (NES)
Die Hard (NES)
Última corrida 2 years ago
3
Corridas
Tag Team Wrestling
Tag Team Wrestling
Última corrida 1 year ago
3
Corridas
Jogos seguidos
Time Killers
Time Killers
Última visita 6 months ago
165
visitas
King's Bounty
King's Bounty
Última visita 1 year ago
75
visitas
The Uncanny X-Men
The Uncanny X-Men
Última visita 1 year ago
277
visitas
Tattoo Assassins
Tattoo Assassins
Última visita 1 year ago
221
visitas
Die Hard (NES)
Die Hard (NES)
Última visita 4 months ago
82
visitas
Rygar (NES)
Rygar (NES)
Última visita 4 months ago
164
visitas
Super Dodge Ball
Super Dodge Ball
Última visita 6 months ago
371
visitas
The Legend of Zelda
The Legend of Zelda
Última visita 1 month ago
1,048
visitas
Jogos moderados
Tattoo Assassins
Tattoo Assassins
Última ação 1 year ago
10
ações
Time Killers
Time Killers
Última ação 6 months ago
6
ações
The Uncanny X-Men
The Uncanny X-Men
Última ação 2 years ago
1
ação