Comentários
IrelandRuled_Hand24 days ago

quaint new trick, you can swap a level's lighting with anothers

Only worked for me when I didn't move on the first level, fine to move on the second level

The main benefit, for me at least, is not missing the jump across the lava maze at the start of the run cause I cant see where Im meant to go

IrelandRuled_Hand6 years ago

Well be grand so :P I just thought that having it set as "auto" would create inconsistencies across runs, but I'm not savvy enough to be sure, sooooo yeah, no fuss.

Also, it took me long enough, but I got around to commentating a run. It's not good, and admittedly it'd be better if I just created a text for it, but yes, enjoy:

GoodleShoes curtiram isso
IrelandRuled_Hand6 years ago

And so we have a run!

http://www.speedrun.com/run/zxv6n6qy

We can definitely start making headway on this B) I'm wanting to upload a 2nd, commentated run, so to go over the run and what tricks/routing were used. I can also make a more condensed document of everything we're figuring out here, and that can serve as a go-to guide.

Regarding that OOB you mentioned on level two, can you pass on how you do it? I'd like to fidget about with it and see if we can't make the most of it. I've noticed in a few situations you can get knocked out of bounds by an enemy, when it's lagging and there's knockback on the attack. In theory, if the AOE Destruction Spell the player can cast does knockback to the player, we might be able to abuse that.

Another point is we might look into defining some rules for the matter. For instance, will we make the required version for the run the GOG version? There's time too, when it starts/end: I personally think that, like all the other DOS TES games, we start time when you click "Start New Game"; Either that, or when LVL 1 Loads.

I only learned about Dosbox's cycles after I completed and submitted the run, so that's worth looking into. As I understand it, the GOG download works at 3000, and can be boosted to a max of 105% with the CTRL + F12 shortcut.

The GOG download also allows multiplayer, which in turn lets you play on any of the games story mode maps. I wonder if there's something there...

Anyhow, it's late here, so I'll cut this short. Hope ye enjoy the run (flawed tho it may be) :)

IrelandRuled_Hand6 years ago

Yooooo!

This is probably my first post in an actual game's forum, and I'm excited, so hello!

I've been playing Battlespire again for the sake of getting involved with runs, and I've come up with a small few details to look at.

The first is looking at class builds. I put most of my points into Intelligence, Speed, Jumping, Restoration, Destruction, and Spell Absorption. The idea is that I'm partially immune to the most powerful attacks in the early game, and to some degree the late game, and then use the magic points you get to heal myself or attack opponents, while also offering mobility and speed. Paired with the "Special Move" attack, I got to lvl 4 in about an hour and a half.

I noticed that if you pump your points into some combination of Agility, Speed, Strength, Jumping, and the ability Athleticism, your Jumping becomes absurd and the large chasms found in lvl 1 become paltry. Augment that further with the Jumping spell, and you blaze across distances with ease. I've not gotten to lvl 5 or onward with this set up, but I can imagine the open level nature makes this ability incredible.

With Athleticism, you also run faster. You also run faster if you run diagonally, just like you do in Morrowind.

The most obnoxious obstacle has to be the Sigil Wards. In the first level, the Doht Sigil by the bridges can be completely circumvented with the aforementioned jumping, even completely bypassing the bridges themselves. A neat little timesave. Additionally, the Sigil Ward's hitbox is pretty big, but doesn't extend upwards infinitely. Some can be jumped over.

For the route on lvl 1, I find that venturing down the southwest corridor from the starting room, and the looping back up around the southeastern corridor picks up 4 cogs, closes 3 anchors, with the other cog being considerably isolated with Dremora Rathine, and Anchor 4 being just by the Star Galley's Door. I used the UESPWIKI's map and list objectives to help with planning: http://en.uesp.net/wiki/Battlespire:Level_1

I've tried to find some OOBs but I've only shown up largely empty handed. 1 OOB trick I found when playing casually is when in water, if you travel fast enough in particularly tight tunnels, you can clip OOB. To get that speed, you need to be treated as walking underwater. Do this by either clinging to the walls, or by being too weighed down to float. Issue is that when you're OOB, you're likely to sink if you used the latter method, and so need to drop some gear. Issue then is picking up sufficient gear to weigh you down, without slowing your route. I don't know what else you can do OOB, and I can't remember if getting back in bounds is possible or not, but it's worth investigating.

Another small strat could be using a recall spell/enchantment to mitigate long journeys. I'm also wondering if there are any ways to OOB/clip with it.

One fun little trick I noticed in my casual playthrough is when you meet Dagon at the end of the game, and have the Moon Reiver, you can select 1 of 2 dialogue trees. The story wants you to select the 1st tree, and go through this long back-and-forth with Dagon, like naming his Protonymic/Neonymic/etc. Aferwards, Jaciel Morgan shows up, you stab him with the Moon Reiver, you win. But if you select the 2nd tree, wherein you swear fealty to Dagon, you can still stab him with the Moon Reiver and get your end cutscene. It's got fewer text boxes, but requires you navigate menus. I don't know if it's faster this way, or if it's faster to just spam left click to fly through all of dialogue in the 1st dialogue tree, but it's something to note.

But yes, a discord would be baller B) We could actually get a run going for this game:

https://discordapp.com/channels/341585707149688833

PS. I did a quick Speedrun of lvl 1, just to get the ball rolling. The video's here:

It might also be worth it to define the rules for the run. Like when time should actually start.

AlbertHamik e GoodleShoes curtiu isso
tópico: Introductions
IrelandRuled_Hand7 years ago

Yoooooooo, how's everyone?

I'm relatively new to speedrunning, and I want to invest myself into the community to try and get the most out of this hobby!

The Games I'm running (read: attempting to Speedrun) Crash Team Racing any% (my current PB is around 1h 3m), Crash Bandicoot 2 any%, and Rayman 2: Revolution All Masks.

I'm looking forward to getting to know the community!

-Zyrem

(p.s. What's the best way to record gameplay on a playstation 2?)

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