I just want to wonder about the timing. Let just say my time stops and shows 05: 52.00 (that the split when it fades) does that means I HAVE to do that run again to make sure to have the millisecond in. Because I'm not too sure if it's mandatory to have millisecond in it even if you ended up with .00 there for the run.
I mean I know not EVERY run can have that but it rarely can be seen like that happens
I had to research for Jnes and V1.0.2 is for mobile version only and not for window. I may be wrong or maybe not giving me enough info about that version.
You need to pick up the Transceiver in red cave as you climb up the vine first door. To make appear roll B to A. Dragondarch made a tutorial in guides section
I only noticed the difference is the character sprite. Is there any other difference between this 2 versions?
I had to fix some time on the few runners that didn't read the rules for each category and that had no timer on VoD.
I will be fixing the rules as well and put " Timer must be on screen". So I can see the timer when running.
So you'll be noticing the time change with my timer that from those runners. If you have any question regarding of this game and such. Please just ask away you can DM me on twitch, Discord or twitter. I'll answer to any question you have regarding the timer, rules and the game. Please be patience, I'll respond back when I can. If you haven't heard from me, Contact mods (Hirexen or Toad) and they'll see what they can do to reach me to let me know or They'll do their best to impart their knowledge about this game and such.
Thanks for your attention,
MrPupG
Thanks @ROMaster2. I hope Kirkq does and I know he's a busy man taking care a lot of things going on in SR site and IRL
Is it possible to put me as super mod for dragon spirit "the new legend" Leaderboard, please?
(edit) http://www.speedrun.com/Dragon_Spirit_The_New_Legend#Gold_Dragon
I just found out one of the mod (BinaryNova) just left after I got a WR there and the other 2 mods that are never present. Especially, I emailed them from twitch and DM'd them, they never responded back. I just want to make sure to check up the pending runs on that leaderboard.
(edit)I might have to recheck and contact them again to see if they respond back. They seems to be inactive.
You can mod it but it needs internet, SD card, and such craps to get those in there. I'm still looking for someone that can do those for me but once I do that, It goes to crap and GG! Wii is broken.
Do it! I;m just trying to figure out how to put a GBA emulator into my Wii Console and get a SNES-like controller to plug in my Wii so I can Play SS and SS2....Rather RUN those games
GC controller IS going to feel different. I was hoping if there a GBA everdrive for it that CAN plug into SNES hardware. So you can use the SNES controller a lot easier but I doubt they have that kind of thing.
But hell. I wont be able to get it down to sub 2 hrs though. I'm sad
Wait! They just want a run that is less than 2 hours??? I mean Doing NG is much fun than NG+ and yea, NG+ can be possible to finish at least around 1 hrs but....
I don't know if I can join in to that one but that takes A LOT of practice for me.
I'm not sure if I'm seeing thing. I'm noticing the pattern of the item drop cycles.
At start, the first 2 drops give $ and then key. Then after that $,$,$,$? then blue gun (upgrade) then back to $ like 5 or 6 I think and blue gun drops after that, the cycles changes. However, as the cycle pattern changed, it goes $ first then Light bulb. if that have been picked up earlier before making a U-turn. It'll drop a 2nd key after the $ drop before REACHING to the first door to get a pack of invisible potion and then to the first sewer. then from there, there sometime there is a almost a HUGE gap of no drop when killing the blue frog. If not you might get at least 2 or 3 item drops then possible huge gap of no drops.
As I notice, I was watching the 2 runners that running this to get the key drop faster, when having level 3 gun power, it cycles when picking up the red and blue "gun" drop and key will drop a bit quicker. Sometime it makes a short gap or drops blue or red "gun" again to screw up the patterns when one of the red and blue are not picked up. It kind of like cycles back to that point that you didn't picked up then it screw things up as you try to get the pattern back in place.
I wasn't too sure if I was seeing thing how the item cycles when it drops. A lot people been telling me by saying " Man! The item drops are SO RNG! ¤sigh¤" and " This is some RNG BS and the item doesn't want to drop that stupid key (or any item they are waiting to drop) and it's taking too long to get it to drop! ¤rage¤" At some point, I realize it's not RNG to me but to them it is.
Please correct me if I'm just seeing thing or not.
So you know for runners that run this game. Glitch is when you drop a bomb into the water in stage 5 and dropping a bomb in stage 3 (blue cave) from the height (bomb falling down) that is not even near the safe. As you see it says "glitchless", that you should be placing bomb that is intended. Just like when you played this game when you're a kid. Even though some glitch can be going thru the gate without keys. Which was shown n TAS, which is impossible for human to do 30 pauses in 1 seconds
So TL:DR Dropping bomb from height as the bomb falling and dropping a bomb in water is considered a glitch to open the safe.
There is one in "guide" that is the tutorial for deathwarp. Not sure if there any other tutorial made from Skavenger and Dragoon.
Right! but dropping bomb in the water to get the skull doors open and bomb falling as you purposedly drop the bomb (stage 3)
Oh so those are WR Glitchless but what about those pastebin that I linked?
Just found out the REAL WR is 5:03 Any% glitchless
If you want to see. Here it is if you want to see it if it legit run to you
Here it is. I just made a highlight of duping an item with my physical controller on cam. Which will give an idea on how it works. Soooo....I hope that helps. Since while you hold B and hit R and that orange border goes to that item, You let go of B and press R by like at least 0.2 or 0.4 (around there) to trigger the dupe. It's almost like you're alternating the button but not as close AND It not like releasing B as you press R at the same time which will not work precisely but yea there is a fraction of frame and timing between the B and R as you about to throw an item to dupe one.