One super useful but unobserved thing is the Motorola MC68000 processor, which had 2 editions, the 10 MHz and the 12 MHz. By default, Mame runs Final Fight with 10 MHz, but there were arcades with the 12 MHz version, which represents an advantage in computing processing. We all know that the game works poorly in some parts, especially when it is saturated with enemies and more if we do speedrun, I propose that the frequency of the processor can be adjusted to 12 MHz, I just tested it and the game works more fluidly but it is not exempt from the fact that in some parts it is saturated but it happens less often, the sound works correctly . They have to think that the possibility that there have been Arcades with the combination of the 12 MHZ version and Final Fight is possible and that gives you an advantage
I want to ask some things that bother me
1- turbo can be added to the wolfmame
2- the turbo is only for the jab or it can be for the special
3- the wolfmame that they talk about so much I see that it has the most accessible recording and playback options but the mame also has them, they just have to use commands, both are the same only that one has the most accessible options, there is not a big difference
4- Wolfmame does accept quickload and quicksave but I see that they say no
I think that the fairest way is to make a package with the emulator and the rom and only with this play this mode, in addition to filming your hands, use a program that shows the income, like the keypersecond that many use, oh and another thing Can only those who have games under 18 minutes play this mode?
Hello, unusually the hacks of this game have started to be played a lot, could you create a category for games with hacks or mods?
The best way to learn the shifting is practice with the Boss Eddie E. and start with Guy because is more easy learn the timing of the jab and the direction other way is with the Boss Damnd (if Damnd escape you shifting wait too long and Eddie hit you is the same) and use the cheat invenvibility for more easy training and use save state
Since it is not stipulated in the rules, I thought it would be better to either create the category or clarify it in the rules, it is best to clarify in each game whether it is used or not.
Hi, please create this category, this game need that for a fun run
The time starts when you choose Battle 1 Player mode so I set the time correctly
The time starts when you choose Battle 1 Player mode so I set the time correctly
In Battle Extra 1 Player mode the time starts when you choose your character, I set the time correctly
The time starts when you choose Battle 1 Player mode so I set the time correctly
Thank you very much for adding me, I will do my best.
Hello, with the release of the Infuse emulator, this game can finally be played. I ask you to add the 1CC, No Miss and Extra Battle categories. Also the difficulty variables Easy, Normal and Difficult. And if you want to keep the difference between console and emulator, add the console or emulator variable. I already have a game to upload and more to play, this game is very fun and with a large number of different variables. If not, add me as administrator and I will gladly manage it.
Hello manticor5, could you add this hack? It has several interesting improvements and new options, at least for now to play with rules like the arcade.
Hello manticor5, could you add this hack? It has several interesting improvements and new options, at least for now to play with rules like the arcade
Hello, there would also be the 1CC and No Miss category that would be needed