Today, @YtTanel has submitted an IL run, with matching result to the current leader @RevengeRacer . Because of this, I have decided to re-time both 1:06.32 results using frame-to-frame timing & verification with on-screen LiveSplit on YtTanels video. Pacific Drive White Sands-Time Attack Forward Leaderboard
The LiveSplit timing matches frame-to-frame timing. Frame-to-frame timing on the video without LiveSplit, results in an identical time (with +/- 0.02 margin of error).
This is incredible news, as I believe, it shows us that despite the IGT drifting from real-time, the drift it resembles is consistent across systems. Thus making the IGT a reliable decider in results placement on the leaderboard!
Through consultation with YtTanel, we have decided to add a rule, requesting new submissions to include a passively running LiveSplit timer on screen, to verify that game speed isn't tampered with. But the above described phenomenon makes this ruling obsolete, as the IGT should match the gameplay consistently.
So, the rule requesting inclusion of LiveSplit timer on-screen is being tagged as (Optional). But! In cases where results overlap again, like they did in todays case, results will be adjusted in favor of those with the LiveSplit timer
Re-timed both 1:06.32 results using frame-to-frame timing & verification with on-screen LiveSplit on this video.
The LiveSplit timing matches frame-to-frame timing. Frame-to-frame timing on the video without LiveSplit, results in an identical time (with +/- 0.02 margin of error).
This is incredible news, as it shows us, that despite the IGT not matching real-time, the drift it resembles is consistent across systems. Thus, making the IGT a reliable decider in results placement on the leaderboard!
I have played a little with framerates and we have to introduce a "Display FPS on screen" rule for further submissions.
There is space to make gains, solely by running different framerates, especially on IGT.
Hello there Zipper & Raytem.
The IGT column cannot be renamed, there is only space for "Real Time, Real Time without loads & In Game Time", which names cannot be changed. Nevertheless, it does not mean we cannot interpret these slots however we desire :)
Unfortunately the in-game-timer is seriously inprecise, even with constant 60FPS, it drifts way off the real passage of time. You could try proving that the time passage counted by the IGT, matches the physics calculation ticks, but nevertheless, it is not a reliable timer and isn't going to be used to sort results, ever. (Maybe if someone does some software fix to the game in general)
So, I have left it as a "fun gimmick", so people can maybe see if they are losing time in menus or on track.
It is also used as the default results sorter in ILs, but it is out of laziness. There is no real competition there, so it is left like this to encourage people to upload at least something.
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About time without loads. Yes, it is an issue of many games when it comes to level field in speedrunning. RC Cars has pretty simple memory architecture, it is trivial to read values like speed, or money state, so it is probably also trivial to detect level & transitions between levels. There are people who can build auto-splitters in such cases. When an auto-splitter will be created, then we can introduce RTA w/o loads. For now, it might even be more fun to tinker with improving the games performance in general. Also in menus.
WTF is happening here :O Just watching this makes me dizzy. INCREDIBLE RESULT!
Is there a way to clear the progress without clearing e.g. the cars?
In-game Stage times are: 8.710, 28.950, 30.750, 33.270, 25.590, 1:05.220, 1:07.660, 38.910, 25.950, 17.190, 18.670, 16.910
IGT added up with: http://www.grun1.com/utils/timeCalc.html
I can't post comments under BPGs runs, but his stage times were: 8.030, 30.870, 34.390, 35.070, 26.350, 1:03.220, 1:06.660, 44.350, 26.630, 17.390, 18.150, 16.950 With total IGT of: 6:28.060
As I see, you would be the first person to submit a run on an emulator, so you would be the first to test the grounds if it should or shouldn't be allowed. Feel free to try.
Hard difficulty has been marked as Default, making all Easy runs obsolete, but still available when filtered for.
What about the difficulty? (Hard) It invalidates all the runs.
Should the Ford Challenge category be changed to Ford Challenge 100% and runs that do not comply with new rules (Hard difficulty, full completion) should be removed?
To my knowledge, only cup results count towards game completion. 100% in this case would require achieving gold in all cups
Lol 5 months ago, don't know how I missed that. I will look into it.