Hello all!
I've made some changes to the auto splitter:
- Stop splitting when the player dies to a boss
- Change timing to Robot split to as soon as its health is depleted
- Pause the timer while in the main menu
- Add option for 100% runs (which do not reset when entering the Level 1)
- Adjust timing of the final split
Here's the script's repository: https://github.com/SirGFM/ykm-auto-splitter.
Since there isn't any run in the leaderboard that split when collecting the yellow orbs, and since I had to pretty much rewrite the entire script, I ended up removing those options... If anyone do actually use them, let me know and I'll re-add it to the script.
Other than the improvements, the most significant change to the script was the change to the Robot split... Shortening it to right after the boss dies was the cleaner way to split it consistently...
If everybody is fine with this, I could request to add the auto splitter to Live Split, so it may be automatically downloaded by the software.
I've made a freeware, co-op platformer a few years ago (back in 2015). Since I was already interested in speedrunning and played it a lot during playtest, I ended up learning and practicing running the game. The run can take from around 3.5 minutes (in the fastest route) to around 6 to 8 minutes (visiting every room and getting every collectible in the game).
I've considered submitting it here a few times, but I always feel like it's too much self-promotion, and I'm not too sure whether there's value in submitting runs that are already quite optimized (although I can still see some room for more optimizations).
What does the community think about a (hobbyist) game developer submitting their own game (and, then, their own run) to speedrun.com?