This game released on Steam; I have a PC run but don't want to submit it under the wrong platform.
I was able to mash through the considerable amount of text with slightly less pain b/c I could use my controller and spacebar simultaneously. A macro would spare the hands entirely, but would make PC mandatory.
Tried this on "Hiding Bodies" and it worked there as well. I think it ruins the regular scoreboard (good chance it'll be patched out), but makes for excellent speedrun tech.
@VarietyPassion that is an excellent idea, though i've been having a hard time replicating it i'll put one up on my runs going forward
Managed to do it a third time, on-stream and during a run. (Now my current PB, though I'll have to redo it since my circuit breaker flipped and turned the footage into a PowerPoint for a minute in Ch. 4. T_T ) As I added to the original post, I finally timed it and the cutscene it skips is 28 seconds long, so it is incredibly worth going for.
Edit #2: This is the same glitch Phillie gets in the current 2nd place https://www.speedrun.com/Bluey_The_Videogame/runs/zneqpp8z
Importantly, the Phillie run shows that running into the game's playpen fencing, which I had done every time I had pulled it off, is not necessary, though it may have helped me line it up.
I inadvertently skipped the cutscene immediately prior to the sprinkler sequence during my first attempt at a run- just managed to repeat it a second time. Timesave would be significant (Edit: I timed it, saves 28 seconds!!), I'm assuming if I was able to repeat it after a few tries that better runners than I could actually figure out what's going on and get this biz consistent.
Successful attempt at ~13min mark:
This effect was/can be achieved using in-game settings, primarily by playing at a resolution of 1024 x 780 and then decreasing the resolution scaling. See demonstration below:
It can, in fact, be much worse.
Oh sweet, I hadn't checked the Discord for a bit. I'll catch up on the thread and chip in any info I have that might be useful.
There are no entries in the Promise Category. Is this because the fastest way to get the Promise ending would be to do a Memory run with a bunch of saving/dying/loading tacked on? (Therefore making it boring?)
I'm an amateur runner, and I've managed a Promise Ending run without saving, loading, or dying in a little under an hour and a half as a proof of concept.
The interesting part is that in addition to needing to cheat death 8+ times, spend 5+ (possibly 10+) minutes in critical, and take 1900+ damage, you still need to kill a minimum of 90 enemies. Now stuns, weapons, and ammo, and enemy placement become (more) relevant.
So talented runners doing serious routing of above might be cool. Or am I totally off somewhere? (If it's the content of the ending, I p. much cry every time, but it seems like a "good" ending compared to Memory or Leave.)
TL;DR - Please give me a good reason to or not to make some poor moderator watch my deathless, 90-minute Promise Run.
Leda does seem mandatory for every run now, which makes things less interesting.