Tópicos
Blast_kun6 years ago

Hi hello, Blast here, recently some topics have been brought into the light for changes/adjust on the leaderboard to possible be discussed here as well in case any runner missed them, this thread has the objective to attempt summarize theses topics in one place and possible apply the changes as fast as possible upon noticed the agreement on them.

1 - IGT vs RTA without load times "IGT-timing" has been suggested before, but that timing method don't work very well on Riders unlike in Riders:Zero Gravity because of Sand Ruins where the game don't display a "result screen" with your time, BUT, this could have been suggested as "Real Time without loads" which can been easily tracked in any console/platform to eliminate the "big" difference in loading times between them. To a better understanding and fairness, this timing methods will count time that a runner has a control of the game, this being tracks and cutscenes, including even if the runner don't skip the cutscene, and excludes loading time from before tracks and cutscenes where the player don't have control. To say, the "basic" method for this type of timing and works for everyone to a better "track of time and fairness between platforms".

(Note:If agreed with timing method, RTA will be still filtered as main timing method until all runs with videos have the loads times calculated and removed from them, this will take some time, so I ask for patience on this one)

2 - Mods/Scripts/Macros Any type of modification/manipulation of the game it's banned, as some of them can bring "quality of life" or "fairness" for runs, having the "base" game unmodified helps to easy verification if case of any "tool assisted" runs gets submitted.This has been brought up because of the current "glitch" when playing with a keyboard in the PC version where if you hold both left and right controls in the automated sections, you recover a "big" amount of air compared to "rotating" the stick in a controller, as such there are differences or "easier way" to do a tricks/strats in other games when comparing controller and keyboard, isn't a reason to modify the game.

Pretty much all what it's needed to be discussed for now, and a big one I would say to stabilize and have a simple,clean and objective leaderboard, if you have questions or point/disagree with something, feel free to speak about it here and/or contact me.

Sm4sh curtiram isso
Blast_kun6 years ago

Hello, Blast here, as one of the mods of this leaderboard, has been brought to my attention that the current leaderboard has some flaws/irregularities noticed and it calls for "help", there not too much to be noted besides some, to speak, quality of life changes for the leaderboard in order to keep organized and trying to make clean and "enjoyable" experience for old and new runners for this game, so the following points has been brought up to be discussed with the community around of this game in order to reach a agreement before making any changes to the leaderboards without any notice of it.

1 - Starting point and changes for runs in each category. Heroes Story - Upon checking and verifying runs on the leaderboard, has been found out there is a mix of Heroes Story runs starting from a new save file and runs that starts from a "already beaten" Heroes Story, far as this is concerned to the Heroes category, there is not much difference from theses two ways to start, only a couple of dialogue boxes from unlockables when the run timing has been already ended, a solution for this it's to make a change in the rules for allowing both ways to be submitted to the leaderboard, but that comes with a problem for Babylon Story runs...

Babylon Story - Unlike "Riders:Zero Gravity" you can't easily reset a Babylon run, so the option it's to always have a backup save to start a "new" Babylon Story, which my guess it's not a easy and fast option for some people, so the to match the changes in the Heroes Story category, if applied, the option to start runs from a "completed" file to be allowed in order to lessen the "complications" for starting runs in this category.

All Stories - At this point, Heroes and Babylon category will be looking the same as "Sonic Riders:Zero Gravity" leaderboards, so for the sake of consistency between the two games, All Stories runs will be a MUST to still starting from a new file.

2 - Real Time Attack (RTA) vs. In-game Timing (IGT) This has been discussed sometimes, and I after a BIG thought and checking (Especially Sand Ruins... Which explanation comes late), IGT it's possible to be applied for the leaderboards, BUT, all leaderboards will be still "filtered" as RTA over IGT, the reason for that it's because most of the runs in leaderboard already don't have a video attached to it anymore hence Twitch VODs changes or deleted videos / youtube channels making impossible to get a IGT.

3 - Sand Ruins IGT From various suggestions as using "True second" as fade out in end or "estimate fade out time which a margin of error of 0.x seconds", another suggestion has been suggested which it's the timing for the "fade out" after the ballista launch, which from several runs in the leaderboard, has been noticed that at a full charge + boost, which has been common in every run checked, to be a 3.x~ seconds until the fade out, and a no charge + boost to be 4.x~ seconds, this has been a suggestion to make moderation "easier" if a verification with a "questionable" video quality happens... (Which it's common/rare case for some games... But that it's another story)

And this it's pretty much what needs to be sorted for now, grammar may not be the best but I hope it's enough to get things sorted for this leaderboard.My guess it's that will be some people agreeing and disagreeing with IGT reason, but I ask to not make more a "snowball" of this topic than it's already, not all racing games needs a IGT as a "standard" for timing, but that it's the best possible solution for moderation and for the runners suggested.

Pockit, iden e 3 outros curtiu isso
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