Any% Route
Guias
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Any% Route
Atualizado 8 years ago por sageamagoo

Get image of the guy in front of you Tele to Atlantis Click on Agent 5's suit Grab rope Backtrack Use rope Go up ladder Click on timepiece Tele to El Dorodo Click rock Click stone valve thing Grab wheel on well Go up the hill Grab basket Use wheel and basket Click on rope hook Click on timepiece Tele to Shangri-La Get staff/control wheel Use control wheel Go down lowered bridge Use staff Go on Buddha Click timepiece

Tele to El Dorodo Get Farmboy’s image Change into Farmboy Go to Scribe’s area Get Gold Leaf Tele to Atlantis Go down trap door Grab gear Use gear Turn handle 5 times, exit, turn handle again Go right Go down crane Get Beggar’s image Talk to Beggar “Sorry” “Yes” Change into Beggar Go on ship Grab gaff, NOT silk (You won’t need it Wink ) Get Captain’s image Talk to Captain “A few coins?” “Bye” Move away Change into Captain Get Ferryman’s image Talk to Ferryman “Windmill” “(give coin)” Get Windmill Keeper’s image Talk to Windmill Keeper “No” Ferry to Dock Change into Beggar Talk to Captain “Nasty Weather” “Bye” Move Away Change into Captain Talk to Beggar “(give coin)” “May rain” “What’s your plan?” “Bye” Ferry to Temple (We go here because we need to unlock the ability to ferry to either the Potter or Oil Vendor, and the temple is faster than the windmill) Get Guard’s image Talk to Guard “Who gets in?” “What deliveries?” “Bye” Ferry to Oil Vendor Get Olive Oil Vendor’s image Move away Turn into Olive Oil Vendor Get Potter’s image Talk to Potter “Somewhere to go?” “I’ll watch pots” Turn clay thing Grab raw clay Place clay in oven Place gold leaf on clay Grab Pitcher/Bowl when you exit the oven Turn oven (leaving the door wide open) Grab gold clay Turn into Potter Go to Olive Oil place Use gold clay on double axe symbol (apparently fired clay is malleable) Fill pitcher with olive oil Ferry to Temple Talk to Guard “(give medallion)” Talk to Ferryman Fill bowl with healing water Use gaff on water stream Turn into Captain Ferry to Dock Grab Alms Bowl Ferry to Windmill Talk to Windmill Keeper “Long winter” “What’s the plan?” “Bye” Put rope on ring Turn wheel Enter passage Turn into Beggar Get Saros’ image Talk to Saros “Insular views?” “Opportunity?” “What will you do?” Use sun disc on gear thing Turn gear thing Go up stairs into temple Go right and let water back in with the gaff Grab artefact

Tele to Shangri-La Get Pilgrim’s image Turn into Pilgrim Cross smaller bridge Read writing next to colourful symbols Read inscription on green Buddha statue Use gaff on lever (no need to zoom in first) Enter underground Go right through the steam tunnel

---Tunnel section!--- Starting from the first non-steam tunnel:

Forward, lever, Backward, Forward, lever, continue to Khan (and grab his sword)

[re-enter tunnels]

lever, Backward, Forward, lever, Forward, Forward, lever, Backward, lever, Triple Forward, lever, DEFINITE SHIFT IN TEMP

Turn around, continue to the Black Ball (and hear the greatest Arthur text in the whole game)

[re-enter tunnels]

Forward, lever, Forward, lever, Backward, climb into monastery

Exit the monastery Get Genghis Khan’s image Use the sword on the red Buddha Claim your prize Re-enter the monastery Turn into Genghis Khan Use alms bowl on the blue Buddha Grab the blue stone Get the Dali Lama’s image Talk to the Lama (sometimes your game will randomly freeze here, idk why) “Test” “True Path” “Realms?” “Animal Realm” “Ignorance” “Bye” Exit monastery Change into Chameleon Suit Ring bell (What’s that? A strange mechanical time traveler? Better let him cross the bridge.) Cross both bridges Use book of knowledge on green Buddha statue Use gaff to enter tunnels Go left through steam tunnel Use healing water on roots Climb up ladder Grab apple/knife but leave the... wait, we can use a map in the tunnels? Ah well, don’t need to pick it up now. Use apple on yellow Buddha Grab yellow stone Re-enter tunnels Go left through steam tunnel

--Small tunnel section-- lever, continue forward to Monastery (this was set up to be fast during the previous tunnel section)

Exit monastery Walk to temple Use oil on top right "Campbell Soup jukebox" Click the cans in this order: ----3264---- ----5x1x---- Climb stairway, giving the stones to the Buddhas as you go (It's very easy to misclick here and lose a lot of time; don't forget that you can drag the item right out of the inventory. Doing so eliminates the glitch where it will sometimes give you the wrong item when clicking too fast.) Grab lotus Backtrack Ring bell Cross big bridge Talk to Pilgrim “(give lotus)”

Tele to El Dorodo Go outside Go to the right Cut rope Go to Shaman (You don’t have to go back around the way you came) Get Aviator Leader’s image Talk to Aviator Leader Get Shaman’s image (<-- This one's easy to forget!) “Tell me the story!” “Who was young man?” “Did they help?” “Rest of Story?” “Who is young man?” “No” “Bye” Backtrack to the well Turn into Shaman Talk to Farmboy “Do you have Talisman?” “I need it” “Bye” Re-backtrack Head right to pond (no need to bother with the rest of the area since the order we press the heads in is the same every time) Place talisman in indent Press these faces, starting on the left and going clockwise: Square-eyed guy, Bear guy, Parrot, AngryGuyWithTheTeethOnTheLeft Head up the stairs and take out the talisman Go in the tunnel and click on the face at the end Grab the artefact

FINAL PUZZLE!!!! The puzzle is the only random thing in the game. I recommend making a save file and familiarizing yourself with which way you should turn the artefacts to get the faces you want. And don't think about the puzzle geometrically. That sounds strange, but the programmers apparently didn't understand what a tetrahedron was, so the faces jump to the wrong spots on the artefacts.

There are two possible combinations of faces to solve the puzzle. Each of these can be oriented in 3 ways, for a total of 6 correct answers. Here's what you want to do to solve it:

The bottom left face is always the same, so it's the one you should solve first. You want it to be the one with four outside sections and one triangle. Once you get this face done, leave it. You'll orient the other faces to fit it.

Now do the bottom-right face. If there are two triangles, this is the first correct face. Orient it so the no-triangle side occupies the spot the triangle of the other one holds. If there is one triangle and the pieces around it aren't symmetrical, this is the second correct face. Orient it so the triangle is pointing the same way as the triangle on the bottom-left face.

Lastly, do the top artefact. The first correct face is the one that looks like horns, and the second is the one with three triangles. Match it up with the first or second bottom-right face respectively. Then just rotate it until the puzzle is complete.

...and you’re done!

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11
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