Removing load times / cutscene timings
8 years ago
Washington, USA

In the spirit of making the game a bit more fair to those of us with slightly worse computers, I'd like to remove the load times between levels and also the starting cutscene from timing. Implementation is fairly simple: As long as there's a standard autosplitter, it's a few lines of code away.

This would mean that (like most other games), timing starts on 'gain character control', ends on 'lose character control', and skips loading times.

Rabbit, Kittaye, e Raynius curtiu isso
United States

considering that the times are starting to get very low, I agree with this.

Although I think we need an updated guide on using the autosplitter and such. (Kinda hard to figure out. I still havent)

Editado por o autor 8 years ago
Washington, USA

Alright, this is implemented for the main game via an ASL (AutoSplitter Language) file. You can activate it by 'Edit Splits' -> Set Game Name -> 'Activate' To change the granularity of splits, use the 'Settings' button next to 'Activate'.

I have yet to implement the DLC (Road to Gehenna), because I don't own it. If someone would like to furnish me with some log files / be available for some testing, I'm happy to make an update.

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