Speedrun Tech Collection
Atualizado MichaelK
por Backflip:
Run one direction, then quickly turn the other direction. Jump during skid. Yes it's like SM64 Sideflips.
For Angled Backflips:
Run one direction, then quickly turn the other direction. During the skid, go into the direction you want to go towards, then jump.
- This way you can flip in any direction, it also applies to Ultraflips.
For Slide Ultraflips:
Slide, Hold Back and Jump to cancel the slide, then do:
- jump again for a backwards ultraflip
- release back, then jump again for a forwards ultraflip
Slide Jump Ultraflip:
Slide Jump, as you land do a backflip. For Chained ones, keep doing backflips on landing.
- Can also be done when landing from a slide off a ledge.
Moonjump (Patched after August 1st)
No Slide
- Walk and Turnaround to skid.
- During skid, on the same frame press Jump and Crouch.
- Keep Pressing Jump.
With Slide
- Walk and Turnaround to skid.
- During Skid, on the same frame press Jump and Slide.
- While still in the air from the flying slide, do a turnaround and start jumping.
- (With Solar Wind you need to wait for the Slide to End, Slide jump cancels it)
Info for both variants
- Sun Greaves and Heliiacal Power make the glitch impossible as you will do Air Kicks instead.
- If doing neutral jumps, you will lose the glitch.
- If jumping in a wall so that you can't move, you will lose the glitch.
- If you lost the glitch, you will still have the glitch armed until you land.
- You can do a turnaround skid and jump to reactivate the glitch as long you have it armed.
[RULE CHANGE] [No OOB] Dillapidated Dungeon Secret Breakable Wall near Strong Eyes.
With the Map Update, 2 breakable Walls, and a passage connecting them, were added in the Dillapidated Dungeon:
- near Strong Eyes
- near the Castle Sansa Exit.
This passage allows for skipping the key door near Strong Eyes when leaving for the Sansa Castle.
However, the passage is not enclosed
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