Postado 1 day ago por

Rule update!
From now on, having one button that triggers two inputs simultaneously is allowed.

Meaning you can slide cancel with one button or starts flying fast in a more consistent way.
Don't hesitate to play with it and report to us how you feel about this change and if a combination of inputs is too detrimental to the speedrun since, currently, you can do any combination of inputs possible.

If you have no idea how to setup this double inputs on one button, we got you covered with two guides: one for controller users and one for keyboard users.

Hopefully this will increase the fun you get while running the game :) Enjoy!

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Postado 6 days ago por

A few weeks ago, a new update went live.

With this update, the developpers added a boss rush mode and a boss revenge mode.

Basically you can refight all bosses or a selected one with a timer.

You can find those new categories in the "Levels" section or by clicking here.

3 difficulty settings are live for every challenge:

  • Any Preset (Rookie, Warrior, Hero)
  • immortal
  • No Hit

You must play using the restricted ruleset defined here.

Go on and have fun :)

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Postado 2 months ago por

A bit more than a week ago patch 1.1.0 went live. The biggest change here was the introduction of a speedrun mode as a result of which the game now has an in-game timer. After investigating the new features and some discussion among the community we decided to make the speedrun mode mandatory for all submissions from here on out (the run that were submitted prior to this news post are exempt from this rule).

Moreover, as expected a number of bugs have been fixed. For the specifics you can check the TLC google doc, and to keep things fair---as there is still no official way to downpatch in Ubisoft Connect---we had to reset the boards once again. As before these runs are archived in the "Old Patch" misc category, see here and here.

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Postado 4 months ago por

The game patch 1.0.4 which has been released by Ubisoft on February 8th, 2024 has fixed a number of glitches and tricks which were used in, or even core to, the Any% categories. Most notably, the boss zombie glitch has been patched out but also the restricted categories are affected: e.g., the invisible wall between the two seals at the entrance to the Pit of Eternal Sands now extends all the way up so the old strat where one simply sword hovers over it does not work anymore, cf. also the patch notes.

Long story short, as a result of the patch all runs done on previous versions of the game have been archived in a misc category (direct link). For the unrestricted categories this was the only feasible options. For the restricted category things are a bit more ambiguous since, e.g., there is another trick to get into the Pit of Eternal Sands early which, however, is a lot more difficult than the previous version. Thus to ensure a fair competition we decided to archive those runs, as well.

That being said, the loss of (easy versions of) the zombie glitch is countered by a very powerful ledge warp which has been found by the community since patch 1.0.4 has been released. Thus I am sure that runs on the "fresh" Any% board will be just as exciting!

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Estatísticas do jogo
Seguidores
374
Corridas
112
Jogadores
24
Challenges
Prince of Persia: The Lost Crown
Competição
Concluído
Pit of Eternal Sands - $10,000 Speedrun Challenge
Encerrado
4 months ago
Premiação
$10,000.00
Últimas notícias
Allowing two inputs per button/keypress

Rule update! From now on, having one button that triggers two inputs simultaneously is allowed.

Meaning you can slide cancel with one button or starts flying fast in a more consistent way. Don't hesitate to play with it and report to us how you feel about this change and if a combination of input

1 day ago
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