Memory Addresses + Hidden info
AAC0D4 --> Shotgun Ammunition -- This can exceed the maximum showable, it just won't subtract visually from your ammo
AAB9C4 --> On screen Y value -- This is a float value starting around -3.xxx Not really sure how it works, and modifying the value doesn't change your position on the map.
AAB937 --> Health Value -- If changed, this will give minor visual errors, and the health will reset itself to the value it should be at when you take damage
Grant Max HP = 124
Grant Min HP = >108
Range from full health to dead is 108 - 124 which is about 16 hitpoints Grant will not die if he is at 108 hp exactly, but if he is any less than that, he will die. It is hard to tell the exact value, because I believe there are decimal hitpoints even though it is measured as an integer :'/
Raptor attacks do 2 damage each hit, except for the second last hit, which is 3 damage
If Grant takes a 1dmg hit before he is hit by the raptor, the "last" hit will leave him at 0hp, meaning it's faster to take 0 dmg than 1 dmg
All attacks from humans do 1 damage
there is a time frame after being hit where other hits don't damage you