Train Code?
3 years ago
United States

So after watching a couple of the top runs I noticed that they didnt need to grab the code for the train from the doctor's house or from the chicken lady. Is there something I'm missing in knowing what the code is?

United States

I started looking into running this game today and have noticed the same thing.

I believe it used to be either a fixed code or one from a defined set.

Now it seems it is randomly generated per new game.

Not really sure how to handle this lol. Would every run that doesn't get the code through the story be invalidated?

It seems like you can either get the code from the Doctor's house or have the train door unlocked through one of the characters

RapixOnGaming curtiram isso
Norway

The code is generated randomly at the start of the world's generation indeed. The problem is that you don't have to get the code in the game itself. You can possibly go to the train and just randomly guess it, which is the fastest possible way to get to the end of 1st chapter. That's why it is allowed by the rules to view the save file where you can find the exact code and reduce the randomness of the run. The save file is located in C:\Users(Your Windows username)\AppData\LocalLow\Acid Wizard Studio\Darkwood(Your save profile)\sav.dat , search "id":"door_trainWreck","digits":4,"number": and you will get your code. If you feel that that's unfair, you could always run glitchless category.

Editado por o autor 3 years ago
United States

I'm not sure if that would technically be counted as a "glitch"

Having to create a save and view the file each time sounds pretty obnoxious in the long run, especially with the rest of the randomness paired with how short the runs can be.

Would it be possible to make a category for "any% savefile" or something that could hold the runs the save file was manually read and have that updated in the rules for it?

Then the normal any% could be for glitches like the barrel skip but still require the randomly generated things to be found in-game first to count for the run.

Not wanting to take away from the runs that did it or anything, but usually any% categories are the most ran, and if someone is gonna have to read a file each time no one is gonna bother with it

This is also not possible to do on consoles, so it's going to be awkward having the rules only count towards one system in the same any% category

Editado por o autor 3 years ago
RapixOnGaming curtiram isso
Norway

any% is literally any%, it's about finishing the game however you like without cheating the fastest way. You can't choose to count something invalid just because you don't like it. At this point this is the fastest way.

Lets just imagine, that I didn't tell people that you could check the code through the file, and just submitted the run in which I run straight to the train. There is still 1 to 10000 chance that I can guess the right code from the 1st try(it cuts about 4 minutes of the run, so I can try a lot of combinations in 4 minutes and still beat the best time). So I could possibly run the game over and over again until I get lucky. Would you count that as a valid run? You just don't want to accept that you don't want to run the game this way.

I don't think that I must forbid people to run the game as they want to, especially if it's a Glitched any% run. But if you still want to run glitched but without the access to the save file, I created an any% noSaveFile category for those who get offended that a normal any% runs ruin the plot of the game. But that's a bad idea because whenever we find a way to skip the train I'll have to merge the 2 categories, because there are no other ways to exploit the save file's data. If I were you, I'd just find a way to skip the train code.

United States

"any% is literally any%, it's about finishing the game however you like without cheating the fastest way."

Pretty sure reading a save file with a text editor counts as cheating but whatever man

The point I was trying to make was allowing that in the most ran category is going to force everyone to do it and it's going to be cumbersome and dissuade people from bothering with it since that's a not a normal thing to do.

It also doesn't help that the only rule listed is "dont edit the save file" which usually implies don't touch it at all

But okay dude, you getting bent out of shape from simple questions is going to prevent what little amount of people want to run it from doing so.

There's hardly any info in the rules explaining how to run it, no feedback threads to gather other people's thoughts on it

It's just your vague video that everyone is working off of, to which you finally explain a pretty critical part that "you didn't edit the save file, only read it"

If you don't feel like bothering with it pass the moderation to someone else that will put in the effort, hell pass it to me and I'll at least update the rules and see what everyone wants to do.

RapixOnGaming curtiram isso
Valhalla

My two cents: sorry but the code grab should be mandatory unless a real glitch is found. Having the (RNG generated) code at the train bypassing the grab step is cheating by any standard in any community of this site. (No matter if it can be guessed 1 out of 10000 combinations). RNG is an integral part of any game you can't just remove it. You are abusing and extending the meaning of Any% (finish the game the fastest way possible). Runs using the exploit should be banned and those two Any% categories be merged. The leaderboard and the rules are a mess. If you want to keep those runs they should be put in Miscellaneous under a "Cheat%" category or so. Please add more experienced Mods.

Editado por o autor 3 years ago
GrayArtificer curtiram isso
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