Congrats
6 years ago
Oklahoma, USA

Hey! :D Great job getting this game on the site. What type of categories will you have may I ask? Also, if you need help, (assuming this is your first time being a mod,) contact me! :) I'll be happy to help you out!

Georgia, USA

Mostly just going to be full game runs of any% and IL runs for the 30 levels. As of right now there doesn't seem to be much else you could do with the game other than an intentionally long "skip no dialogue" category.

Will have a full run up sometime this weekend. estimating 2.5-2.75 hours!! I think it can go sub 2 hours. I also already have a time saving glitch in the game but it's pretty hard to get the timing right and I don't fully understand it yet. XD

Oklahoma, USA

found a new glitch on your own PogChamp

JayJane4 curtiram isso
Georgia, USA

yeah, i have footage and can recreate it with a mouse macro, so the timing is consistent and it has a visual cue, but the window is very very narrow. But i'm also not used to timings and such (i'd actually say i suck at it). I know the triggers in one scenario but i don't know how it could apply to more levels. only 2 levels i've managed to do it in were similar in a specific way. idk if it can be done in other levels.

basically if you assign work to a worker at the same time he is turning a corner (though i don't think it works on all corners), he can glitch out and stay in the same spot and do the work from a distance. This saves time by eliminating the time it takes for the worker to run to the different locations. This can be maintained as long as you keep the worker busy enough for him to not return to the tent. and also upgrading the tent breaks you out of the glitch.

Moment of discovery

Editado por o autor 6 years ago
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