Slight change to IL times
5 months ago
Excluído por o autor
Canada
Moderador4d9r
He/Him, They/Them
5 months ago

so the old runs have a 1 frame advantage now and in theory could be retroactively unbeatable? awesome! 😭

Canada
Moderador4d9r
He/Him, They/Them
5 months ago

just use frame timing at this point dude

I think I will make a speedrunning build for this game that will fix this issue. I am fairly sure that a one-frame advantage will not be too large of an advantage to surpass.

I made a speedrun version that fixes this issue, so this is no longer required.

https://scratch.mit.edu/projects/1134775428/

Canada
Moderador4d9r
He/Him, They/Them
5 months ago

@R_Lo wait so this uses the end-of-level times as the end-of-game times? or the other way around?

This makes it so that the time it shows at the end of the level matches up with the time it shows at the end of the game. The time it shows at the end of the level in the original version was off by an inconsistent amount due to it reading a variable as the variable was updating. This fixes that by making the level timer read the number the variable was trying to update to instead of the variable.

Estatísticas do jogo
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Corridas
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Últimas notícias
All Checkpoints category added :)

I've decided to add an All Checkpoints category to both ILs and Full Game.

This gives levels 1 and 3 completely different strategies and makes 4 significantly harder to do quickly. 2 is mostly unchanged with a couple short detours for 2 of the checkpoints.

I've also submitted some half-decent time

11 days ago
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