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United Stateszypherioxx4 months ago

ULTRA_REVAMP update's geometry and collision changes make some levels (1-4 for example) dreadful to speedrun. I've generally not liked downpatching but I think its going to become mandatory the more hakita unintentionally makes speedrunning harder.

United Stateszypherioxx8 months ago

On Oct. 29th and Oct. 30th respectively, I submitted 2 (1:40:29 and 1:31:22) Any% runs as my first runs for this game. earlier today they were both rejected for Reason: Runs on an emulator aren't allowed. both of these runs were captured directly from my switch and are ran on Super Mario Odyssey version 1.3.0 with switch firmware version 19.0.1. I can only assume these runs were denied because of my comments in this thread: https://www.speedrun.com/smo/forums/dyjea but those comments were speaking purely hypothetically and I would never submit a run using an emu unless it was accurate enough to be allowed on speedrun.com, and until then, I will only ever use an emulator for either practice or for fun. I hope that this misunderstanding can be cleared up and my run(s)? could be verified.

KlopFlopPop to się podoba
United Stateszypherioxx8 months ago

Can someone please explain how the cooldown for the feedbacker punch works? sometimes I punch once and it takes a full second to punch again, sometimes I can do 4 coin punches in a single second, what gives? also yes this is about the V2 kill in 1-4.

O zypherioxx
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11 months ago
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ULTRAKILL
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Super Mario Odyssey
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Super Mario Odyssey
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ULTRAKILL
ULTRAKILL
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