Twitch messages no longer work, Twitch Whispers however do. From my understanding, people can disable whispers altogether.
Youtube's messaging system is garbage, no one checks their youtube messages.
If it were up to me, I'd refuse to allow anyone to be a game moderator without the bare minimum contact information, which is Twitch and Twitter / Discord.
Would it be feasible to insert a new section into a game's sidebar that allows this sort of thing? It could be like training to moderators and if anything it'd reinforce verification, to both on site moderators and off site "volunteers."
There used to be a youtuber that did this with Jak and Daxter games I believe, would open up more positive content creators in the community.
I agree with that rule, I eliminated my own discord because it became inactive and useless. Not really hard to drop a "How's it going" every now and again.
Does this game have much speed tech? Any techniques and whatnot to go for the fastest possible times? Just in general any info that benefits fast times
I think I submitted a pastebin about my thoughts on this as well a couple years ago but I guess I'll briefly cover it since I forget where the pastebin is.
For one, before a bounty can be placed, the money needs to be submitted to a paypal account ran by the site that's independent (as in, not someone's own personal paypal account). This means the money is up front and not just a ploy to mislead people.
Second, it needs moderated by its own group of people. The bounty moderators would pretty much keep on top of everything related to the bounty, as well as collaborating with the game in question's moderation team to ensure the run was verified. I also believe in order for the person to be allowed to attain the bounty, they must have their own speedrun.com account and willingly submit their run, so maybe a flag put on the site that says "runners is actively pursuing this bounty" would be useful to help track who's doing it. Or a simple "click this button if you are partaking."
Third, it's up to the person placing the bounty to place the extent of proof needed to collect the bounty. They would give all requirements, time limit, and even things like if the bounty is winner takes all (time limit is only until 1 person claims it), or shared (time limit is a set period of time, each person that hits the goal is given a share).
Fourth, this ties into the other points, but it's not up to the bounty moderators if the bounty was legitimately achieved, it's up to the game's own moderation team. Think of it like a checks and balance system. I also believe if the person submitting the bounty is a moderator, that they should sorta not verify or try to influence the verifiers at all (ethics).
I feel those were my main points, but another option I think would be very beneficial to the site is a sort of "bounty fee," where once the bounty is claimed, a very small percentage of it is kept for the site as a donation that the winner is credited with donating to the site as. Like for instance, if the bounty as $100, something like $8 was put to the site and the winner gets $92, but credited with donating $8. I think it's worth doing as it's like a sort of give and take, the site hosts the bounty with a higher level of security and assurance the bounty will be achieved through legitimate means, and the runner still gets a reward for doing something they've been pushing to achieve.
No there's a cutscene at the end before the portal, it does not play if you do it at a specific angle but really I'm just winging it
So anyone know why it works and what the window is for executing it?
We could not make a no major glitches / glitchless category, at least for leaderboard purposes. That may have changed since my time though
Hmm tha'ts good to know. Do you think the current rules need updated to reflect this?
I wouldn't worry too much about it, all IL's are timed by the in game timer, we pretty much know how it works for the most part. Mission 1 is the only level that could cause an issue, and I have no clue if dios mios loads into the "fortuna entry cutscene" faster or not. For now though, just assume it is acceptable for Individual Level runs since it makes everyone on equal grounds.
The rules for emulators state which rom to use, this is to keep everybody on as even a playing field as possible. While it may be faster than US version, the whole point of having emulator categories is to give people the chance to compete before opting to spend money and play the console categories.
Waiting a week before accepting runs should be a rule on this site as a whole, i've seen day 1 speedruns being submitted that do nothing but deter people from speedrunning (look at south park, they had 14 and 19 hour blind playthrough submissions as WR, really helps a community out letting literal let's plays on a leaderboard). If a week bothers you then put yourself in the place of a mods shoes who is still going through the game, how can they reasonably verify a run if they haven't even played the game yet?
Thanks bud