Komentarze
San Francisco, CA, USAzcanann3 years ago

This was done by setting up a camera-lock in TTH, then using a low-swim to access the shop while swimming.

Normally, walking over unloaded terrain causes a soft-lock. Camera-lock allows a partial-void travel, but you still cannot leave TTH.

However, using hacks, if you get far enough away, void traveling works again.

For example, you cannot swim within ~3000 units OOB of ThornTail, but if you use hacks to teleport ~4000 units away, you can swim to the K6 shrine and load it

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San Francisco, CA, USAzcanann3 years ago

Boring Void Travel discoveries. If you hit RedEye or Magic Cave maps without touching any other maps, cutscene will play.

(Sorry for lack of audio on these, recordings got botched)

Orbit is funny but useless. The game crashes once Fox leaves the map. Flying to planets works as normal.

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San Francisco, CA, USAzcanann3 years ago

Reposts from YouTube continued:

Somehow got a cam-lock in SHW Sewer:

Enter OFPT puzzle:

FX Bug:

This one is missing the setup, so unclear how this happened. Could be hardware bug:

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San Francisco, CA, USAzcanann3 years ago

Reposts from YouTube continued:

Several people have figured out how to void out in CRF, although I'm not sure exact steps:

Edit: I figured out the CRF one. An ESW trigger extends through the wall after rescuing Baby CloudRunners. See my later post.

No hitbox on crates:

Original Dino Flip?

High Top voidout

Baiting scales from wall

First ESW

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San Francisco, CA, USAzcanann3 years ago

Glitches from other people that are kinda hard to find on YouTube

========================

And some playlists (links don't work on speedrun, so go to their profiles)

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San Francisco, CA, USAzcanann3 years ago

Can glitch Arwing text box by L-Targeting while Camera-Locked on another map.

No other side effects. Fuel Cells still get spent, and DIM loads fine.

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San Francisco, CA, USAzcanann3 years ago

Can cause map glitches by reloading a map

in DIM, if you reload the map, the bike falls through the floor when you try to use it

We should look for other cases where reloading a map breaks things

I didn't use the Tricky camera glitch in this case, but it should be trivial to set up in most cases

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San Francisco, CA, USAzcanann3 years ago

K3 Door Unloads based on Fox's distance, making any skips very unlikely without ESW

Another boring one, can crash using Tricky Ball + Feed while OOB

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San Francisco, CA, USAzcanann3 years ago

We can now bypass the Fire Gem and Sharp Claw doors, eliminating the need for CC2 in the ESW/BMC route.

Forgive the lack of editing, skip to 3:50 for the final trick.

Edit: The method used in this video is garbage. See actual runs for the optimal method.

There may be single-file time saves here too, TBD.

josejavier1158 i Dark-X-rane podobało się to
San Francisco, CA, USAzcanann3 years ago

Can set up the camera glitch using Tricky tunnels, but does not do any good since the camera is too close and can't go OOB

Edit: I was wrong, this can be potentially be useful. Camera OOB isn't always needed.

I can't find a way to use this effectively for the first part of SHW. Ideally, we could find a way to skip killing SharpClaw, and without a need for a 2nd file.

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San Francisco, CA, USAzcanann3 years ago

Using same setup as GQE, we can unload this vine, and it is climbable by default.

This means that we can get GQE, save/quit, then climb up this vine. Because we have ground-quake, we should be able to collect moon seeds, and obtain K2E.

This is useless in current routes, but could be useful if we ever find a K6E setup.

Then the route would become: GQE => K2E => Krazoa Palace => K6E

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San Francisco, CA, USAzcanann3 years ago

GQE is possible, and much faster than staff swinging. Also, now it is possible in RTA (but useless).

This requires two Camera-Lock setups. One to bypass the MM Pass door, and another one to obtain GQE.

To obtain GQE, you will need to save in Volcano Force Point Temple link map, then backtrack to TTH. Set up a camera-lock, then quit without saving.

Load the VFPT file, and follow steps in video.

Edit: Better single-file setup:

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San Francisco, CA, USAzcanann3 years ago

Okay this is not really good for all triggers.

I think the camera needs to be on a separate map, and this allows Fox to skip triggers on new maps.

But if Fox goes too far, the effect is cleared (usually after loading 1-3 new maps).

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San Francisco, CA, USAzcanann3 years ago

This glitch seemed important enough for it's own thread.

Using the camera-lock glitch, we can bypass many triggers in the game.

So far, we can bypass MM Pass door, and Ground Quake door.

This could result in a drastic re-route of all major categories (except for K5E route), if we can find more bypassable triggers.

If we can figure out how to do this in Krazoa Palace, K6E might be viable...

Successful:

  • FireGem door skip
  • RTA viable Ground Quake Early
  • Moon Mountain Pass Door Skip

Unlikely:

  • K4E without airswim
  • K6E if we can bypass cage loading, but keep warp loading

Failed (at least for me):

  • HighTop door skip
  • New versions of Cape Claw Early
  • SS1 Door Skip (Freeze Blast Early)
  • Easier DIME
  • Ocean Force Point Temple puzzle skips (exterior and interior)
  • Gold Bar Skip (not an issue, we have another strat)

=================

ORIGINAL Camera-Lock Post:

This is also a Kazooie discovery, but I do not think the glitch was fully understood. I have learned a bit more about the mechanics.

Frame perfect climb + Tricky Feed causes camera to glitch. Then you can move the camera OOB, and return it back in-bounds.

This allows us to set up something similar to Memory Leak, I think. Feeding Tricky after camera is OOB will lock camera in place.

In this video, we were able to unload the LFV trees due to camera lock:

Also, it appears that this effect can transfer over to other files

Additional Info:

  • L-Target cancels the camera-lock
  • For some reason, if you go too far from the original glitch source, the glitch stops working. I think the original map (TTH in this video) needs to be loaded, but the game only keeps 2 maps loaded at a time
  • If you try to cross map boundaries, you soft-lock in the void
  • Zooming is disabled entirely while camera-lock is on

I am very curious to see what other props we can unload with this trick...

josejavier1158 i Dark-X-rane podobało się to
San Francisco, CA, USAzcanann3 years ago

Edit: This is a significant enough discovery that I moved it to its own thread

This is also a Kazooie discovery, but I do not think the glitch was fully understood. I have learned a bit more about the mechanics.

Frame perfect climb + Tricky Feed causes camera to glitch. Then you can move the camera OOB, and return it back in-bounds.

This allows us to set up something similar to Memory Leak, I think. Feeding Tricky after camera is OOB will lock camera in place.

In this video, we were able to unload the LFV trees due to camera lock:

Also, it appears that this effect can transfer over to other files

Additional Info:

  • L-Target cancels the camera-lock
  • For some reason, if you go too far from the original glitch source, the glitch stops working. I think the original map (TTH in this video) needs to be loaded, but the game only keeps 2 maps loaded at a time
  • If you try to cross map boundaries, you soft-lock in the void
  • Zooming is disabled entirely while camera-lock is on

I am very curious to see what other props we can unload with this trick...

josejavier1158 i Dark-X-rane podobało się to
San Francisco, CA, USAzcanann3 years ago

Kazooie found this trick, just showing it here:

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San Francisco, CA, USAzcanann3 years ago

Edit: Nvm, this is not possible. There is a "Change Disc..." feature in Dolphin that I should have been using instead of savestates.

SFA will display a prompt that the game is not Star Fox Adventures if the disc version changes.

=============

This is not allowed in speedruns, but in Dolphin you can make a savestate on v1.1, then load it on v1.0 (or vice-versa). This causes the wrong audio files to play. There are probably other glitches too.

Skip to 0:45 for Dinosaur Planet audio

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San Francisco, CA, USAzcanann3 years ago

Sometimes Warp Pad can have priority over bike warp

Unfortunately, Fox still warps to the bike, so if bike is unloaded, it's a crash.

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San Francisco, CA, USAzcanann3 years ago

I think I found a setup that is semi-reliable. RTA can now save ~2.5-3 hours.

We will need to do:

  • Cannon clip
  • Bike flag glitch
  • Setup shown in video
  • WC void walking after collecting K5

All of these tricks are very hard.

josejavier1158 i Dark-X-rane podobało się to
San Francisco, CA, USAzcanann3 years ago

Zoom clip works on terrain too. Not sure if this will be used in the route (also works on the fence).

Just another option for finding an RTA route.

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