I am thinking of splitting the ANY% ・NGcategory into glitch and glitchless. The reasons are as follows:
1: Significant shortening of times has been observed due to bugs whose mechanism of occurrence is unknown, making it difficult for new players to enter.
2: This game is prone to bugs, and it is unreasonable that records are not allowed when unintended glitches occur.
3: I am planning to create a speedrun commentary video to introduce new players, but at present no one knows how bugs occur and cannot explain them.
If you have any opinions, please let me know. If there are no considerations, I will revise the category this weekend.
We have added some rules to make it easier to run "Any%・NG".
This is just my personal opinion, but considering that the ending after the game ends is too long and that depending on the PC's specs, the loading times can be long when returning to the main menu, we decided to position the badge confirmation within the game.
We have added "100%" as a new category.
Please contact us if you have any questions or corrections.
Thank you.
It may be a little late, but I will establish the rules.
If you have any ideas for new categories, please post them in this forum.
Sorry. It was created by a previous moderator and I haven't used it so I don't know.
I'll try to fix it when I have time.
First, we are currently researching how to skip the cardboard box that appears in the children's room on the second floor, but it is currently unknown.
However, personally, I feel that the frequency of occurrence increases as I start up the game many times.
(I told the previous supermoderator that I wanted to separate categories into glitch/glitchless for this reason, but he refused...)
As for the change in score depending on the amount of damage, you can progress through the game with the minimum score by getting a score as close as possible to the amount of damage written at the bottom, but if you exceed it too much, you will feel that the required score will increase accordingly. .
(Sorry if the explanation is difficult to understand)
タイマースタートのタイミングは操作を得られた直後です。今回はそのタイミングよりも1s520早くタイマーを作動させていたため、タイマーストップのタイミングからその時間を引かせて計算させて頂きました。
I got it. thank you for your reply.
Hello, this time I would like to propose adding the rules "any%" and "all gifts" and adding a new category accordingly.
・Add rules
☆The timer starts the moment you gain character control after selecting Continue or New Game'', and the timer stops
the moment you touch the cake in The Room and the screen finishes darkening''.
(Since the details are not specified, the timing of timer start and stop is unclear. If NG+, please use the data after clearing)
☆We will not tolerate bugs that have a fatal impact on the game, such as a sudden increase in the amount of damage caused by glitches or gifts that do not appear arriving early.
☆ Bugs that do not significantly affect the progress, such as movie skips and sound bugs, are allowed.
that's all.
Adding and changing new categories
☆any%-Glitch/Glitchless
☆Glitch: Allows for bugs that occur due to glitches, such as a sudden increase in the amount of damage caused or gifts that would not normally appear to arrive sooner.
In the current any% category, the ranking changes depending on the presence or absence of bugs and glitches whose cause is unknown.
This game is interesting because each play time is short, so the chart and route change depending on the runner.
However, with the current category rules, it is not possible to record WRs without causing a bug, so I feel that it is necessary to revise the rules once.
Although this work has only recently been released, we would like to carefully play and spread the important works created by the trainees.
We apologize for the inconvenience and thank you for your consideration. Also, I know it's brazen, but if you don't have time to make corrections, I'd appreciate it if you could give me moderator privileges.
thank you.