Makes sense. I submitted both runs before I posted on the forums since I just wanted to jumpstart the interest in the category again more so than anything. Figured it would get the discussion going and the mods would remove the runs once the category rules were updated. Planning on rerunning them anyhow (:
I agree with everything on that list, looks good to me. On the topic of the memory deck, I think it should be fine with being allowed, since there is a total minimum across all the different categories. I noticed that I had too few selected overall when I selected the minimum from each group (weapons, trinkets, hexes, etc). So while there is flexibility, it did feel like there was still enough RNG that would be introduced into the pool. I'm not sure if they'll rebalance it in future updates, but I guess that's the point of having different update release submission options.
Finally kicked off this category with a few run submissions to at least set some times. I noticed there hasn't been much movement even though there was a lot of discussion, so figured I'd restart the conversation. Only ambiguity I ran into:
- are challenge rooms required, since they are on the path and a guaranteed enemy spawn? (i ended up clearing them)
- if the path forks (choose one) between a boost or item upgrade room or a potion room, is it allowed to pick the potion room knowing the other will have enemies?
- do tanks in the incubator have to be broken open, since they can potentially have enemies that are not visible until opened. this seemed as though it should be the case cause they do have health bars and prevent the chests from opening, aka a room clear.
Appreciate the clarification, makes a lot of sense. Out of curiosity (just being inquisitive and not stepping on toes), was curious as to why there's been a lot of issues with being able to have redundancy when it comes to development for public facing, beta testing and experimental builds. From experience, I've seen it usually comes down to architecture issues and/or available resources, which makes sense considering the comment about legacy code. Like I said, was more so just curious, since I haven't seen many areas aside from the supporter page in case there were members who wanted to provide anything in the vein of resources or expertise.
Logged in today and noticed the new look of the profile page with the placement and time layout alignment changes. Looks really sharp imho, very nice. However, it looks like the rankings for some of my records changed out of nowhere. I clicked on a few of them and noticed that on the game's ranking pages and the submission detail page, they're fine. Wasn't too big of a deal, but then I noticed that I got a new WR on a run out of nowhere so knew something was up.
Affected categories (for reference): https://www.speedrun.com/jumpking/run/zx7ww85y (555th not 564th) https://www.speedrun.com/hollowknight/run/y69582qy (9th not 1st) https://www.speedrun.com/the_legend_of_zelda/run/yo7l72dm (268th not 269th)
Hi there... wanted to ping and see if there is any interest in helping with some of the scaling issues of the site. I have quite a bit of background in scaling APIs and data i/o and am a big fan of the site. I know well that sometimes teams need to just put their heads down and focus when things are hectic, but I wanted to reach out and offer a helping hand if it's something that could be useful. Either way, keep up the great work!