Wątki
swalkstudios6 years ago

Hello everyone.

I am currently developing a game by myself called Legends of Mythology. It is a 2D pixel art platformer, with elements of action-RPG(items, inventory system, actions affecting game) and rogue-like(you have the option of playing with permadeath). It is currently in the tech-demo phase, but there stuff available about it on a few sites. Just search for "Legends of Mythology game" ;)

The game will put an emphasis on completing it within a certain time frame(for better endings) and has a visible timer which counts the time, down to the milliseconds, where the player is able to control the character. So the output time should only be affected by the players skill and not load times/cut scenes/NPC dialogue and so on.

My question is, is this approach to my games design desirable to the speedrunning community? Having only the time counted when you are able to actually input controls?

Thank you for any thoughts, any feedback is appreciated!

O swalkstudios
Dołączył
6 years ago
Online
6 years ago
Przebiegi
0