In this clip: https://www.twitch.tv/recpie/clip/SarcasticClearCurryRedCoat
What is happening on the first seconds? My first guess is that it is possible to jump off the trigger box.
Learning to do this can save ~1 second.
I believe that skipping Rourke scene in Ulysses is possible with precise jumping.
Returning back to the original questions by @WagnerBrasil, maybe we can discuss it in https://www.speedrun.com/atle/thread/derei ? I have provided some ideas of how the rules can be updated to solve questions 2 and 3.
And the question 1. What changes when you start those levels after you have already completed them? I don't remember :)
Current rules/categories seem confusing or do not represent how the runs are timed.
Right now we have two categories: Any% and Any% Glitchless. The proposal is to drop Any% Glitchless category because:
- (Depending on the definition) there are no known glitches
- No definition of a Glitch for this game. Is Cove underwater door a glitch?
There is a confusion for new runners. For example, @GustavoPredador put this run https://www.speedrun.com/atle/run/yv601o8z to the glitchless category ( https://www.speedrun.com/atle/thread/7hbtv/1#1fw42 ) while everyone else (no other Glitchless runs at the moment) uses just Any%.
The current rules are:
- Time starts when loading screen disappear.
- Time ends when you complete level and your screen turns black.
This definition is vague (many questions in https://www.speedrun.com/atle/thread/7dt38 ).
The proposal is to change the rules to:
-
Time starts on the first frame of fade-in from the black screen after the loading screen Reasoning: loading time can differ, but the fade-in time seems to be the same on different platforms. Defining the exact frame where the time should start will remove vagueness.
-
Time ends on the frame when the screen "letter-boxes" on finishing the level Reasoning: as @WagnerBrasil pointed out in question 2 of https://www.speedrun.com/atle/thread/7dt38/1#uoks1 in Ice Trial it is not clear when the time should end with the current rules. Additionally, in full-game runs level splits are usually done when the letter-boxing occurs (current top runs: https://www.speedrun.com/atle/run/yjl6xodz , https://www.speedrun.com/atle/run/mrqv602y , https://www.speedrun.com/atle/run/y255ndjy )
Any ideas?
What would "NG+ full run" consist of?
Some questions just out of my head... In Whitmore you will leave the elevator and go back? In Cove the Truck Escape exit will be already open, so will you skip Fire and Ice? In Outer Atlantis where do you go? Secret Swim will be already open, so will you skip Inner Atlantis?
I don't think there is a need for a full run of NG+.
@CoopeZz what was the conclusion with ePSXe and loading times? When recording this https://www.speedrun.com/atle/run/y4weoodm I had to increase the delay compared to https://www.speedrun.com/atle/run/y655w50z
Does it mean that I need to switch to ePSXe for faster time?
I've also rewatched the IL run videos, do people start the timers when they press New Game or select the level in the level load menu? This is different from what is written in the rules...
I want to do the IL runs but I'm also confused.
I am a complete noob and don't know the reasoning behind stopping the timer when the screen turns black, but I really think that it is much more natural to stop the timer when you loose control/screen becomes letterboxed. Also judging from the videos, this is how people split in in full-game runs.
Hi Wagner Brasil. Whe ePSXe? I made two runs with Mednafen yesterday, it was ok I think. I've submitted them here.
Hi. I like this game very much and I am planning to run this game.
I have it in my PSone but I don't have the video capture device at the moment so I thought I can try to run it on an emu first.
Which emu should I use given I run Linux? From what I understood it should be either Mednafen or BizHawk.