Komentarze
Lombardy, Italyleftfornova8 years ago

Wouldn't be better if timer started as soon as the player is in the game (post cutscene/loading process) and has control of the character? so the speed of the computer and the loading screen wouldn't matter?

Lombardy, Italyleftfornova8 years ago

Ok, i'll follow your advice!

Lombardy, Italyleftfornova8 years ago

Ok, thanks man i really appreciate that. so i did a research on the recording i had of that day and it appears that same run had this very problem, so now i'm trying to delete the game and then re-download and install it... hoping it will fix the problem. how can i access the source code in my version to check if everything is all-right? i use Open broadcaster studio to record and vegas 13 to render and cut the run. Btw thanks again man and sorry if i made all this mess, it was not intentional and i apologize

Lombardy, Italyleftfornova8 years ago

Well i suppose that since he played for a long time he is all knowing? then can he help me find how i did it? and maybe put something in the rules to prevent it in the future? Edited: is it possible that the rendering of the video made it slower?

Lombardy, Italyleftfornova8 years ago

Well could both of you calm down, i'm trying to figure out what's wrong like an adult and figure what went wrong. yea side by side my run is slower by comparison, i have no problem admitting it and you are absolutly right when you say that measured time is actually somewhere between 20-21 seconds. all i am saying is that in the rules what matters is not measured time but ingame time... Then since i was called out for somehow manipulating the timer (which i didn't) i assumed it must had been a glitch so i treated as such and i defended myself following this line. I am not trying to educate anyone outside myself, i am pretty new to the scene of speedrunning, so i did a run and it got rejected even if i followed all rules and when i questioned this i got verbally attacked by the moderator and you (i assume his friend). Again adamantine proof is a way of saying, pardon me for not using slang or having to insult.... And again when i said "Btw i don't really know how i did that time" i was obviously referring to the fact that i didn't know and i still don't know how the timer got "glitches" (for lack of a better word).... it is not rocket science i was referring to the glitch, but i assume your was an honest mistake, so no worries In the end yes the timer is obviously glitched/wrong/bugged/Hellsknowwhat but i was in check with rules, so my question was legit and still is unanswered... i don't know hot to prevent glicht and how to measure if a run is glitched or not so i ahve a big problem for the future... Again i am more than happy to collab to fix this issue that may or may not have occurred due to the change that occurred in csgo...

Lombardy, Italyleftfornova8 years ago

Again, let me make clear two or three things:

  • in the rules the only glitch that is not allowed is Gun Range glitch
  • i don't know if it is a glitch or not, still i followed each rule and got a better time
  • unless you can explain me what happened how am i suppose to do speedrun if i follow every rule and you still accuse me of something i didn't do.
  • if you want i have the video of the run directly before the last one (if it can help finding the glitch or something)
  • untill we find out what is the problem, i think accusing me of manipulating the time intentionally and removing my run is a illegittimate move
  • i am more than happy to help and provide any further info required, just contact me on discord leftfornova #7040
Lombardy, Italyleftfornova8 years ago

Hello, First of all i followed all rules and didn't use any hack or modified in any way my cs go. Secondly, it is stated on the rules that in game timer is the one to be used. And least but not last, taking two run and putting them side by side starting them in a subjective place is not exactly what i call adamantine proof. Btw i don't really know how i did that time, but it is stated in rules that in game timer is what matters that said maybe is a glitch, i really don't know but but rules are on my side

O leftfornova
Dołączył
8 years ago
Online
today
Przebiegi
113
Uruchomione gry
Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege
Ostatnia próba 5 years ago
44
Przebiegi
Rock of Ages
Rock of Ages
Ostatnia próba 6 years ago
36
Przebiegi
Supreme Commander 2
Supreme Commander 2
Ostatnia próba 6 years ago
18
Przebiegi
Dungeon Defenders II
Dungeon Defenders II
Ostatnia próba 6 years ago
6
Przebiegi
Dogurai
Dogurai
Ostatnia próba 8 years ago
5
Przebiegi
Battlefield: Bad Company 2
Battlefield: Bad Company 2
Ostatnia próba 6 years ago
2
Przebiegi
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Ostatnia próba 8 years ago
2
Przebiegi
PAYDAY 2
PAYDAY 2
Ostatnia próba 8 years ago
2
Przebiegi
Obserwowane gry
Dungeon Defenders II
Dungeon Defenders II
Ostatnia wizyta 3 years ago
5,055
wizyty
Rock of Ages
Rock of Ages
Ostatnia wizyta 4 years ago
312
wizyty
Battlefield 1
Battlefield 1
Ostatnia wizyta 6 years ago
105
wizyty
Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege
Ostatnia wizyta 1 year ago
9,618
wizyty
Donald Duck: Goin' Quackers
Donald Duck: Goin' Quackers
Ostatnia wizyta 2 years ago
89
wizyty
Overwatch
Overwatch
Ostatnia wizyta 6 years ago
192
wizyty
Dogurai
Dogurai
Ostatnia wizyta 3 years ago
480
wizyty
Golf With Your Friends
Golf With Your Friends
Ostatnia wizyta 5 years ago
66
wizyty
Moderowane gry
Tom Clancy's Rainbow Six Siege
Tom Clancy's Rainbow Six Siege
Ostatnia akcja 3 years ago
559
akcje
Dogurai
Dogurai
Ostatnia akcja 3 years ago
31
akcje
Tom Clancy's Rainbow Six: Extraction
Tom Clancy's Rainbow Six: Extraction
Ostatnia akcja 3 years ago
3
akcje
Robocat
Robocat
Ostatnia akcja 4 years ago
2
akcje