A few days ago I was running Batman, attempting that sub 11, and I beat the game. 11:3x something, made some mistakes, etc. Instead of resetting I went downstairs to grab some water and made a phone call, and when I came back upstairs the game had kicked me back to the title.
I went and checked the VOD and I've always reset to start a new run. It takes about 2-3 minutes for you to be able to go back to the title screen without resetting. I didn't know that, and an interesting quirk about this is you start a new game, without resetting, you start that game with whatever ammo you had leftover from your previous game. I tested twice, once on emulator, and once on my Everdrive and both times I started the new game with 28 ammo and 70+ ammo respectively. I haven't tested on an original cart yet, but I assume it's the same. Not really useful to anyone here I'm sure, but maybe something a lot of people had no idea even existed (or maybe not). :D
Totally didn't catch that. Nice catch.
Probably what happened then to trigger it!
And even weirder, if you notice in the video I don't actually hit him again upon dying. I change my weapon and jump over him without damaging him at all, which makes what happened make even less sense.
Thanks! It's been fun to learn. Literally the first and only game I've ever played in a speed run context (so far). I would have been happy with sub 20, but now I'm fixated on that 10 minute mark. :')
Hello folks! :)
I never in a million years thought I would speedrun a game, but I picked up Batman recently, a childhood favourite with the sole intention of getting at least sub 30 (my first recorded attempt was a whopping 2 hours and 30 minutes!) I shaved that down to 29 -> 25 -> 20 -> sub 20, to 18 -> 16 -> 15 -> 14 -> sub 13. I'm sitting at 12:59 now and want to keep improving. I still have lots to learn, and lots of polish is necessary, but I look forward to hitting that 10/11 minute mark!
Anyway, on one of my runs, this happened with Firebug. Has anyone ever seen this before?