Hey all! I've been experimenting with various manipulations for Lufia: The Legend Returns on GBC. As you can see, it's going pretty well:
But there's a LOT that does not seem to have been ever explored. I would appreciate any help at all, notably:
- Is there a list of enemy drops or enemy zones?
- What's the earliest / non-detoury place to find a Zombie?
- Would getting the Alum Blade be actually worth it, considering the Ear Cleaners that will come soon after that?
- Would winning the first two Gades battles be worth it? I'm enclined to think the first one might be, if only for the added attack power, especially if eventually coupled with the Alum Blade.
Thoughts welcome! Thank you.
Greetings!
I intend on TASing it game as it is a fairly simple one to manipulate RNG for (at the very least, for the battles). I have made a test for the first scenario which you can look at here:
Any comment or suggestion would be very much welcome. Thank you!
So if you're reading this, you're probably aware of the superspeed glitch. See it happen twice in this clip from WhiteHat94:
Our current knowledge / suspicitions:
-
It's possible to do at the very least with a single enemy or two enemies next to each other;
-
It seems easier (?) to do when the player is on the ground;
-
Releasing the control pad from the running direction will cancel the glitch, as does dashing for more than 10 frames;
-
There seems to be a six frames window to make it happen on the second set of two enemies in 1-3.
Some possibly involved memory addresses are 00C9, 00CA, 00CB, 03B5, 03F1 and 03F2. Notably, every time I've had the glitch happen, 00C9-00CB had to be equal to 32 when releasing B.