i think we should remove reset times because it gives console players a disadvantage because they have to actually move more than a quarter of an inch (im not biased im an emu player) basically timing would pause between touching the axe and the console restarting is there a reason why reset times weren’t already removed?
here's a formula: (15237 + f - 21r)/60.098813897441 seconds (round to nearest thousandth) f = frames in 8-4 IL pb r = framerules saved over normal 4:58 pace
1-1 fpg = +1 r 1-2G = +1 r 4-1 fpg = +1 r 4-2 blazit or fast 4-2 = +1 r lightning 4-2 = +2 r (+1 over blazit) pl8-1 = +1 r bbg = +2 r tas 8-2 = +3 r (+1 over bbg) 8-3 fpg = +1 r also make sure you're matching the normal 4:58 framerule in 4-2 and 8-1 because those are the hardest to tell (you can use seraphmiii's framerule calculator https://seraphmiii.neocities.org/smb1/rulecalc/ and the pellsson practice rom https://github.com/pellsson/smb to be sure), all the others you should be fine if you just go fast. -1 r for every framerule lost from normal 4:58 pace.
or just use pellsson practice rom and go from the right 8-4 starting framerule and retime with somewes.com
for example: my SoB has 1-1 fpg, 4-1 fpg, bbg, and 8-3 fpg. my 8-4 time is 44.676. if you aren't sure the frame count of your 8-4 time, multiply the time by 60.098813897441 and round to the nearest whole number. 44.676 x 60.098813897441 is approximately 2685. so the expression for me would be (15237 + 2685 - (21 x 5))/60.098813897441 which is approximately 296.461578. and sure enough, my sum of best is 4:56.462.
the world record was done on crazy games which nerfs a hard jump in the last room before the free rooms when going up, is this allowed?