Wątki
United Statesiggy28 days ago

Game natively supports 'auto fire' as an option.

This would make one think any% would not have a restriction, and another category 'no turbo any%' would be more clear, especially to new players.

United Statesiggy1 year ago

Please note I made a slight change to the rules just so new players can see it. These are strong suggestions and runs will not be instantly rejected by not doing them. Do not feel obligated to spend money on this (such as a split input for Everdrive) or if you have a Retroarch cabinet/setup you wish to use, etc.

I hope they will help avoid ambiguity or issues that may develop as emulation and speedrunning evolve over the years.

What I changed: If you can display inputs, that's useful to help validate runs. Please avoid using Retroarch if you can. FCEUX and Mesen work quite well and have tools to help validate runs.

This will help with validating runs, especially as they become faster. Should there be an issue with validating runs in the future, this will help address potential problems that are not known currently.

Dołączył
9 years ago
Online
4 days ago
Przebiegi
15
Uruchomione gry
Bokosuka Wars
Bokosuka Wars
Ostatnia próba 29 days ago
5
Przebiegi
Pac-Mania (NES)
Pac-Mania (NES)
Ostatnia próba 4 years ago
3
Przebiegi
Locksmith
Locksmith
Ostatnia próba 3 years ago
3
Przebiegi
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
Ostatnia próba 8 years ago
1
Przebieg
Tetris (NES)
Tetris (NES)
Ostatnia próba 6 years ago
1
Przebieg
Championship Pool (NES)
Championship Pool (NES)
Ostatnia próba 3 years ago
1
Przebieg
Championship Pool (SNES)
Championship Pool (SNES)
Ostatnia próba 3 years ago
1
Przebieg
Obserwowane gry
Bokosuka Wars
Bokosuka Wars
Ostatnia wizyta 4 days ago
87
wizyty
Locksmith
Locksmith
Ostatnia wizyta 1 year ago
34
wizyty
Moderowane gry
Bokosuka Wars
Bokosuka Wars
Ostatnia akcja 29 days ago
14
akcje