Komentarze
Japanharusameudon1 year ago

1.APPENDの選曲は認めています。ただし、期間限定楽曲の選曲は認めない予定です。

2.ライフが0でのラン続行を許可することで、現在より多様なルートが開発され、競争が活発化することが期待されるので許可する予定です。個人的に、ミスを少なくすることよりもパーフェクトを多く獲得することの方が価値があると考えているため、そのような点でも禁止する理由はないと考えています。

ursidsn to się podoba
Japanharusameudon1 year ago
Ten komentarz został usunięty
Japanharusameudon1 year ago

There was another reason I wanted to keep it as RTA, but I hadn't mentioned it yet. I don't want to give the runners a lot of rest time because then there would be little difference from the regular way of playing. I believe one of the highlights of this RTA is how to achieve optimal performance while playing with the physical and mental fatigue from the previous gameplay still lingering. Therefore, I am not very favorable towards measuring only the gameplay time.

However, I also do not prefer the time to be influenced solely by the internet connection speed and pure luck. Therefore, I want to adopt IGT as the main timer and resolve the issue by excluding the time between the following instances from the recorded time:

  1. Loading time from pressing the play start button for the song until the song's jacket is displayed.

  2. From the display of 'LIVE CLEAR' or similar messages until the song selection screen is displayed.

However, if the song selection screen is not reached within 30 seconds after the display of 'LIVE CLEAR' or similar messages, the record will be considered invalid. (The 30-second limit is an estimate based on my limited experience of playing in situations with poor internet connection, specific to my setup.)

Japanharusameudon1 year ago

I don't want to adopt that proposal. I would like to keep this speedrun as an RTA (Real-Time Attack) because I am considering the possibility of future adoption into RTA events. In Japan, there is a popular RTA event called 'RTA in Japan' that is being held.

However, it's true that with this version change, there is now additional time taken outside of gameplay. Therefore, I propose resolving this by creating separate categories for the previous version and the current version. "I also noticed that the length of character dialogues now affects the timing, but I would like to consider it as a form of randomness."

Japanharusameudon1 year ago

Thank you. I will add these new rules.

KyuQAQ to się podoba
Japanharusameudon1 year ago

That's correct. I have actually experienced wasting time on song selection and being about a minute late.

I believe your suggestion of using in-game time is the best from a competitive perspective, but I am concerned that it may raise the entry barrier for participation. I find it very cumbersome to record the gameplay screen along with the timer, it's more effort than I'd like.

In that case, how about recommending the use of the 'song playlist' feature? The 'song playlist' feature allows users to select and arrange specific songs as they like. With that, I believe we can resolve this issue by setting the timing for starting the timer to when the 'confirm' button is pressed on the song selection screen.

What are your thoughts on this measure?

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