Hi!
- Yes. As long as you have a recorded run of it yourself and link to it in the request there shouldn't be a problem.
- Normally crashes are tough luck and end of run, however if crashes are an inevitability in your particular game due to bad coding etc then I suppose some kind of provision for it could be made in the rules for the game, set by the mod (you, if you have requested it). Perhaps subtract time spent restarting?
- Good question. Personally, if I enjoy speedrunning a game then I will enjoy routing then running at least one good run, and then hope that someone else sees it and has a go themselves and makes it a competition. I have a few games on here where no one else has yet had a go, and I wont bother grinding to improve my time on those unless another runner gets involved.
I think emulators are fine as long as they don't give an advantage. I have often felt that there is a slight advantage to playing mobile games on a keyboard / mouse interface but if you are going to not allow keybinds for trinket and spell changes then that will help to minimise this. I think emu should be permitted and if further down the line it seems as though emu is giving a material advantage then we could consider a separate emu category.
Interesting! doesn't look like there were any unusual inputs?
Most of my games are uncontested but there are three or four with at least one other runner, and my best experiences in speedrunning have all been when there has been a sense of co-operation in optimising a run or at least some competition driving the runs on. For me, it is worth doing a speedrun of a game you enjoy even if you are the only one, as it is fun to do the initial routing and there is always the possibility that someone will see it and compete. However, I don't enjoy/bother grinding run after run unless there is someone to compete with. The only exceptions are if there is a personal target (e.g. sub-60).
I watched a lot of LobosJR's YT channel a couple of years ago and saw him do a run of Lords of the Fallen, which I owned on the PS4. I gave a run a try and posted it. After my wife and I had a baby there was little scope for sitting down in front of the PS4 or PC so I was limited to lunchtimes at work or the odd occasion in the evenings / weekends and running mobile phone games best fitted with those conditions.
Great run, and really interesting skip at 18! Unfortunately for some reason my new phone can't run the game anymore, it just keeps crashing. If I manage to sort it out I might well give both categories another go!
Jason, in case it is of interest, the developer Ville replied to my query of how the in game progression counter is calculated:
"To get 100%, you need to 1) complete all the quests (quest completion is indicated by the text dialog in the menu getting dimmed), 2) collect all the treasures, and 3) visit every level, except for the hidden easter egg level with the ghost dog. The last part of the requirement is a bit tricky because it also includes all the levels that don't have a separate node on the map, specifically all the houses in all the towns and all the levels in the Great Caves where there can be several levels per map node."
Given the above, would you like the rules for the 100% category to be adjusted to fit the in game counter? It would no longer be necessary to get all the achievements, which would make the grind for the 999 coin achievement unnecessary, and verification would simply require making it a rule that the player show in their video the save file after game completion. The change would make a lot of sense to me but I don't run that category so your call.
Pure self interest but I would recommend Lords of the Fallen.
Wow, great news Gangscred!
The lag issue was the big one so I'm really glad that's fixed. As for other suggestions, I would keep the same simplistic spirit and resist any urge to add in too many new features, aesthetics or functionality.
A really small point was that in the full game run I found it easy to mistakenly exit to menu after finishing a level and would then struggle to find out where I had got to in the run. However, as most runners here just do the ILs and not full game, I do not think that is a big issue.
Also, weird request, but I would prefer it if the sequel is not too big, i.e. not more than the same number of levels and fairly short levels again. I think most of the fun is in fully optimising the levels with lots of competition for each level, and the longer and more numerous the levels are, the less competition there will be in each level. That is just my personal preference though.
On a separate but related note, I was really impressed by UKSM including the production quality, runs, commentary, MCing, etc and hats off to the team for having the guts to make such a go of it.
I couldn't make it to this one as I only heard about it very shortly before and had other commitments that weekend, but I would definitely consider attending the next one subject to location etc.
I have created a Swordigo Discord ( https://discord.gg/4v9CGAf ). Feel free to join!
I imagine glitch finding / game breaking / route evolution etc for a game seems more interesting to the runners of that game than it will to anyone else, but in case anyone was interested, there is some glitch and route discussion on Swordigo which I have really enjoyed, changing the whole nature of the run: http://www.speedrun.com/Swordigo/thread/ymz34
I have found that it is possible to clip through a wall in the Forgotten Keep using pots, based on the fact that if a pot is placed against a fixed object (like another pot) it will push the player back, as below: This skips using the key from that chest to unlock the gate below that platform, so gives us another spare key for use later in the run. It may save most time to use it in WEK so the skip in WEK using the rift spell can be used (as we would not have to worry about missing out on that key). Alternatively, the first key in Frozen Temple takes well over a minute, so skipping that would be useful.
I should add that this glitch is very easy to get wrong. Often when placing the first pot in the chest it will fall through the floor and break, failing the glitch (as there are only two pots to use on that platform). I am still toying with the set up to try and make it consistent, but it may be fairly precise.
Some other thoughts occur to me: (i) There may well be other places where wall clipping is possible with this technique. (ii) Further, it may be possible to do this to clip through gates and/or other solid objects. (iii) You will notice that soon after the clip into the wall the player transitions to the next screen/area, but not because the player has gone all the way to the right of the screen. This suggests that possibly as soon as a solid object is clipped into, the game will automatically throw them into the next area. If true, this could open up a lot of potential skips.
I have not experimented with any of this as yet beyond what is seen in the video.
Edit: One very consistent way of getting the clip in Forgotten Keep is to grab the pot just before the big swinging axe, and if you jump as late as possible your are able to make it (holding the pot) onto the platform with the chest. You then place a pot to the immediate left of the chest and then grab a second pot and place it on top of the chest. You can then grab the third pot and complete the clip. Image below: https://drive.google.com/file/d/0B3hRqcfMGu5aRFl0MHNfUWd6TDg/view?usp=sharing I have found a few more places where clipping is possible but the character just falls to the bottom of the screen and dies. Unfortunately I think this glitch may only have a use in this one spot, in the Forgotten Keep.
Enjoying watching this on stream this morning. Congrats to the organisers for putting it all together and I hope it takes off.
Thanks for this, looks useful.
Just a quick one. Using rift you can skip a section in WEK as below. However, you then miss out on a key in that section. The time save is 1:30ish but as it potentially means having to do Bishop for his key (which takes about 1:20), it is marginal whether it is worth it overall.