Komentarze
wątek: DOOM Eternal
Osaka, Japandiablo75 years ago

That's no major glitches I'm asking about No Glitches or a segmented % like new game +

wątek: DOOM Eternal
Osaka, Japandiablo75 years ago

been playing on patch 1.04 and the slop boosting trick is all but dead for console. To keep things fresh as a speedruner i feel its worth mentioning a new category or new game plus or even no glitches, maybe a 1.04 and beyond any%. Just food for thought because the new patch made us all crazy i think its a good idea to make a ng+ and count the time from start all the way through picking the next level the whole time would count making it fun and exiting again to play

wątek: DOOM Eternal
Osaka, Japandiablo75 years ago

Dear Daravae, Thief is talking about an any% for pc and console. Not a filter option the point is pc and console are totally different and should be separated. The no load times vs in game time debet is one thing that comes to my mind. I think Thief is saying that no matter the situation pc is the only thing people see because it just says any% not any% -pc or any% console. With the new patch 1.03 i am a firm believer there's needs to be a separations now more then ever because pc is never going to update because of denovue we as console can and people are finding new skips for the new patch daily it will just take time before pc and console will be forced to separate because its not fair for any% to stay connected with pc and console now that its a matter of 1.02 vs 1.03 onward.

wątek: DOOM Eternal
Osaka, Japandiablo75 years ago

I have embraced the new 1.03 patch and am diligently finding no slopboost skips to speedrun the game with current tardas nabad, doom hunter base, and arc complex no slop boost skips. Super gore nest more or less hasn't changed. We as a console nation should not hinder progress and find the current patch skips it is how the console community will develop as its own category because let's face it, PC doesn't like console as a whole.

wątek: DOOM Eternal
Osaka, Japandiablo75 years ago

I agree, if pc doesn't count load times we shouldn't either. Sadly consoles have no way to time it. Some games have an igt with them like resident evil 2 or 3 but eternal has no such feature. Honestly we need to determine the shortest and longest load time for the fastest and slowest console loads and just take our igt and minus this to determine our true time.

wątek: DOOM Eternal
Osaka, Japandiablo75 years ago

i find it very unfair that both console runs and pc runs are in the same any% category. The any% rules say a max of 250 fps and the use of camand lines... yet console cannot do this. A discord user of the name Rigaldo has been making some very good points in this regard. And quite frankly i agree with this person. If yoh have both platforms in the same category then both pc and console should only be ran on 60fps because its unfair to console players who cant do some of tge glitches that pc can. Quite frankly the use of comand line is apolling and i feel it should be banned as well as tge scrool wheel.

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