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Massachusetts, USAcodetaku4 years ago

@cestpatou Heh, as stated earlier, this is exactly the reaction I expected out of SoR players :P It's fine with me if that's the consensus, but regardless of your opinion, Low% is a very common category for any genre of game that has a bunch of optional time-saving pickups.

Massachusetts, USAcodetaku4 years ago

I think the existence of stars in this game also provides a reasonable case for low%--never picking any consumables up off the ground. In past streets of rage games, the optimal any% in theory looks exactly like the optimal low% since getting health just wastes time. But being limited not only by health but also by star specials makes the low% a little more interesting this time around. See for example the low% of Ninja Gaiden 1.

Not begging for it though, I realize that people who played past Streets of Rage games wouldn't necessarily be comfortable with the idea of a low%, so likely no one is even trying to run it yet. It just seemed like an idea.

If you did decide to make this category, it'd be up to you whether weapons can be picked up--but I think it'd be overly cruel to not allow the player to catch weapons thrown at them by enemies, so definitely don't do that one :P

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