Komentarze
wątek: Zillion
United Stateschessjerk5 months ago

Agreed, this is long overdue.

petaQ to się podoba
wątek: Zillion
United Stateschessjerk1 year ago

Category created!

wątek: Zillion
United Stateschessjerk1 year ago

I would think that's fine, although I'm not familiar with the Genesis Everdrive Pro. Does it play as if it was on SMS?

United Stateschessjerk1 year ago

The lack of co-op categories is just sad. :(

wątek: Zillion
United Stateschessjerk2 years ago

So, when I first started running the game, I focused first on the minimum items needed to beat the game. The 5 floppies and the red card are obvious. The level ups aren't strictly required, but there are so many along the path that you will invariably get the maximum level 8 no matter what, it's just a matter of when. The number of blue cards can vary depending on how many times you want to use up blue cards to stop barriers, laser guns, etc. I get just 4 normally, since I need 1 to access the computer for door opening, and 3 are used for warps around the maze to save time. Again, since there are so many cards scattered around, you can't go wrong early in learning the game by picking up as many cards as you want.

As far as the route, the first required step is to go left at the start of the maze to get the gun powerup. There is no way around this that I'm aware of, since it is the only early gun powerup, and to progress further there are some level 2 canisters blocking your path. You can also go right at the start of the maze and two rooms in you get a scope item to show you the alarm sensors. I don't get it since I know when they all are, but again, good to pickup when you are learning.

The rest of the route through the light blue section is straight-forward. The red section has a large lower section that can be skipped since it contains no required items. On the route, you should already be level 8 at this point, so no real reason to even visit the lower levels of the red section. The end of the red section going to the 2nd floppy has many damage barriers. You can save up and use some blue cards to prevent excessive damage.

The dark blue section is incredibly convoluted due to the path needed to get the two floppies and open up the path to the end while simultaneously not visiting any unnecessary rooms (dead ends, paths to Champ, etc.). I think my path is quickest, but it's tough to explain in text format without going on quite a wall of text.

For the final boss, you can shoot it multiple times each time it opens its mouth, although the timing can be tricky. The fireballs it shoots alternate between high shots and low shots, so dodge accordingly. Additionally, if you think you need more time to exit after the boss is dead, you can go back to the main computer, enter the explosion cancel code (9999), then reenter the base explosion code (8888) to get a full 300 seconds for just the escape.

General tips on movement:

  1. Try to fire the gun while in the air, otherwise JJ stops moving to shoot the gun. Again, not strictly required, just a general small time save per shot where possible.
  2. Jumping over mines is tricky, since you have to jump from a certain distance from the mines, and also you can't do a full jump, otherwise you will slam your head on the ceiling.
  3. The guards are not all the same, some only shoot while standing, some may shoot either standing or kneeling, some may rush at you while simultaneously shooting. In general, always lay down to shoot the guards, to avoid their shots and prevent knockback if a kneeling guard shoots you.

Hope this helps!

petaQ to się podoba
wątek: Zillion
United Stateschessjerk2 years ago

Hi petaQ, I'm sure I can whip something up for you, is there anything in particular you are looking for (routing choices, combat tips, etc.)?

For the codes, some of them are mirror images of numbers (for instance, the "M" is two "1"s back to back, the heart is two "2"s back to back, etc). The eighth code is a sideways 8, and the last code is just a zero.

petaQ to się podoba
O chessjerk
Dołączył
8 years ago
Online
8 days ago
Przebiegi
202
Uruchomione gry
Gauntlet (NES)
Gauntlet (NES)
Ostatnia próba 3 months ago
23
Przebiegi
OutRun (SMS)
OutRun (SMS)
Ostatnia próba 1 year ago
22
Przebiegi
Marble Madness (NES)
Marble Madness (NES)
Ostatnia próba 1 year ago
15
Przebiegi
Super Sprint (NES)
Super Sprint (NES)
Ostatnia próba 1 year ago
13
Przebiegi
Snake Rattle 'n' Roll
Snake Rattle 'n' Roll
Ostatnia próba 3 months ago
13
Przebiegi
Tetris (NES)
Tetris (NES)
Ostatnia próba 1 year ago
12
Przebiegi
The Legend of Zelda
The Legend of Zelda
Ostatnia próba 3 years ago
11
Przebiegi
SEGA AGES Out Run (Switch)
SEGA AGES Out Run (Switch)
Ostatnia próba 1 year ago
9
Przebiegi
Obserwowane gry
Genghis Khan
Genghis Khan
Ostatnia wizyta 3 months ago
74
wizyty
Zillion
Zillion
Ostatnia wizyta 16 days ago
106
wizyty
The Legend of Zelda
The Legend of Zelda
Ostatnia wizyta 1 month ago
195
wizyty
Tetris (NES)
Tetris (NES)
Ostatnia wizyta 3 months ago
77
wizyty
Super Sprint (NES)
Super Sprint (NES)
Ostatnia wizyta 3 months ago
154
wizyty
Air Fortress
Air Fortress
Ostatnia wizyta 3 months ago
50
wizyty
Final Fantasy Tactics
Final Fantasy Tactics
Ostatnia wizyta 2 months ago
67
wizyty
Robowarrior
Robowarrior
Ostatnia wizyta 2 months ago
134
wizyty
Moderowane gry
Arkanoid
Arkanoid
Ostatnia akcja 2 years ago
12
akcje
Robowarrior
Robowarrior
Ostatnia akcja 1 year ago
10
akcje
SEGA AGES Out Run (Switch)
SEGA AGES Out Run (Switch)
Ostatnia akcja 1 year ago
10
akcje
Zillion
Zillion
Ostatnia akcja 16 days ago
9
akcje
Genghis Khan
Genghis Khan
Ostatnia akcja 7 years ago
1
akcja