Went to bed, woke up and it's still not updated... weird
Yeah the icon for ChuChu should now be a rocket, I set it 4 hours ago. Also cleaned up the trophies.
I moderate the ChuChu Rocket! board and I've edited the trophies and icons but they don't seem to have updated after like 3 hours. I've tried the Ctrl+F5 to clear my cache a few times and tried different browsers.
No, unfortunately not but it's always great to see more and more runners for an underappreciated system!
Alright I'll try to answer your first question directly then talk a bit more about the second. So we would count the time of the last placed player to be the time.
We've never really had a multiplayer full game run with more than 2P, considering how many categories are already existing it be a pain to add more so maybe we'd just keep them together even if it seemed unfair. I'd even argue that 3P/4P can kinda defeat the purpose of the game because then surely you'd have 2 people throwing for the majority of the run to avoid ties but it would be useful for Weight & Sea, Floor It! and Flingin' & Swingin'
I don't know man, how do you feel about it?
Can Finding Nemo (GBA) be added to Disney series? https://www.speedrun.com/finding_nemo_gba
The console and PC counterparts are in the Disney series. https://www.speedrun.com/nemo https://www.speedrun.com/finding_nemo_pc
https://www.speedrun.com/bozombies/run/znkw9d3z
This run ends timer at the wrong interval. Rules clearly state that the full easter egg must be complete on Moon ("End Position : When the 3 rockets blow up the Earth."). However the runner here stops timer too early about halfway through the EE.
I think I'm gonna do a u-turn on this and allow it from speaking to you personally and having a good merit.
You can try and emulate PS2 or I’m afraid you’ll have to buy real hardware and the game. Besides I think the console run is and will always be more competitive.
Just been warned that PS2 emulation has glitched out on the attic level for one runner in the past.
Can Finding Nemo (GBA) be added to Disney series? https://www.speedrun.com/finding_nemo_gba
The console and PC counterparts are in the Disney series. https://www.speedrun.com/nemo https://www.speedrun.com/finding_nemo_pc
Be cool if you got the game to work though @Stinkek, just gotta seperate Console and PC on the boards as sub-categories
I also played the PC version as a kid on a Windows XP machine and tried the same thing recently on a Windows 10 64 bit but yeah I install it all nice but on launch nothing happens.
If we got PC working then it could be added to boards when someone does a run however I think we’d make it a seperate category as the PC version has worse graphics and I think the scaling of the levels might be different they may take longer or shorter to complete. Xbox and PS2 are identical apart from loads.
I mean I’m not a mod but I’ve spoke to FingerQuick and I think once I finally finish learning this game and finish my routing series then I’d maybe get mod to help out and also spruce up the board.
I'm good friends with a few of the folk that submit to World of Longplays and their playthroughs are almost always segmented.
It doesn't belong on a speedrun board.
Yeah man, gl finding a working ISO though
Untouched yeah, just because if you do this as a NG+ then stuff would already be exploded.
Just want it to be known here that we would accept other versions of Gain Ground to be here on this board. I can verify Genesis and Arcade runs however if someone was to post SMS, PS2 and/or TG16CD then we'd ask them to join as a moderator to be able to verify other runners of said platform(s).
The main categories would be the name of the platform while subcategories could be used for difficulty akin to current Genesis runs. The categories will only be added once a runner approaches to avoid a clutterred and empty board.
Of course this is open to discussion, you can contact me directly here on site or on discord.
Boards usually don’t seperate by hardware that’s the same console generation cause there’s an argument that if you care enough for the hobby then you’d buy the right equipment. Splits only really occur when there’s a game on a portable console and a home console. I wouldn’t wanna split emu until we have a Dreamcast emu run done so I can compare loads.
Hey all, I've got a pretty prickly issue that I'm wanting to get off my chest for a while now. I've personally owned 2 Dreamcast consoles and have had the disc drive die on both (one pre-2010 and then I bought a one in 2020 with a faulty disc drive). I went to the Dreamcast modding community to see what I could do, I learned that with Dreamcasts there are 2 disc drives out there: -Superior japanese disc drive -Chinese prone to failure disc drive However many members there persuaded me that it wasn't worthwhile buying a japanese disc drive and instead to invest in GDEmu, personally I don't have a lot of income and was tired of doing my best to avoid emulation but facing greater and greater cost however I bit the bullet and got a GDEmu just purely to be able to get some use out of my Dreamcast. Even if I bought a working disc drive it's only a matter of time until it needs the laser tweaked and this is something I'm uncomfortable doing however the GDEmu replacement was a simple plug out, plug in and try not to break anything. When I first started speedrunning DotF I didn't realise that my load times were advantageous because I made the stupid mistake of comparing my GDEmu loads to my PS2 loads (I use a backwards compatible PAL PS3 for PS2 gaming). Only recently when I compared my loads against @halfbakedprophet did I notice the error in my ways, I guesstimated I was saving about 3.5 minutes over him. While I clearly make use of better strats and also cleaner gameplay to make my time a lot more distant from his, I still felt bad about such a timesave over loads. Now I want to make it right and the only way I see that is to manually time without loads, I'm gonna be doing this from the frame before loading screen art appears and end loading the frame after the loading bar completes (aka level image and loading bar disappear to full screen of black). This is pretty gross to do manually and a real pain, probably gonna add to verification time however with DotF having such a miniscule speedrun community I think the load of work will be acceptable. LUL The weird thing is that the variety in glitches across 3 regions of Dreamcast and PS2 are so great that load times seem way less important compared to glitch ability. I also had this idea of finding the difference between my loads and HBP's and then just adding this onto my RTA time as a penalty as a third option, I think some genesis boards do that to combat emulator speeds. However there is a part of me that thinks this might come across as a little selfish, so please let me know.
tl;dr i'm an idiot but i don't want to throw away my WR so gonna have move to time without loads
While there is a fair bit of menu-ing needed during this speedrun, there's so much stuttering and waiting around that personally I'd rather use IGT. This also allows use of GDEmu and negates inaccurate emulator load times which I think is a positive thing allowing for more accessability. I personally have had to deal with 2 Dreamcast disc drives dying on me and currently use a GDEmu so I'm glad I can use IGT for timing rather than have to do manual Time without Loads.