Sounds like you made a good decision NCH. I've always appreciated your judgment on these sort of things. I've been slowly getting out of speedrunning for a while now. I don't have the time to really focus on being a mod. I'm going to basically be sticking to Godzilla NES and FF6 speedruns. it's really the only games I have a passion for at this point. it's really nice to see that people like you have taken the reigns of the games i used to mod for. very much appreciated.
For SNES (I forgot about this) we had someone come up with a similar idea so we made a 1P2C category for one fast money round. IIRC for some of the other game show boards (wheel of fortune snes for example) not having cpu competition is allowed so there are precedents for boards having it either way. IMO I just think it's a creative way to try and win as fast as possible. It should be allowed and whether it needs its own board or not I really dont care either way to be honest. Whatever you guys deem appropriate I am down for.
here's a website that shows all the hotkeys https://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Hotkeys
edit: very nice run!
ive been stopping my timer on screen fade to black. can the rules be changed to reflect that as well as any pbs adjusted to match?
i mean it's a different mode, so it should have it's own thing
i dont think it matters a whole lot. i'll just have it be its own thing until necessity proves otherwise
if you want to run it i am not opposed to making it a separate category though
i know it only half works on the steam version. i dont think any other testing has been done on any of the versions besides Super Famicom and SNES. In general Emulators are fine as long as none of the emulator functions are used. I wouldn't think the door timer can carry over to different saves because there's a memory card involved in the PS1 version but there's only one way to find out!
I figured this would be a good spot to ask. I have a completed run of FF6 any% glitchless for Steam now. Will that get a board?
i think at one point i had started to do the timing after the theme music played. i may change it back to that. that's why toad's time was off.
submit your time and i'll sort it out later.
yeah i felt really bad about having to reject runs, but i felt like each event had to be beaten in the context of what the game considered beaten. even if that is a 0.0 score.
i believe it's sorted that way because not all the seeds have been routed, and it's easier to map them that way. i know it's been a minute since anyone has worked on doing anything with it though. there's normally enough time between rolls to use CTRL+F and type in the value you got without it being detrimental