Thanks Carter. That's definitely appreciated. I likely won't submit one until mid April. Given your willingness to allow emulator runs on the board, are you cool with revising the emulator line in the rules that states "emulator runs are banned"?
Hi all,
I'm planning to run all of the Zapper games for the NES. I've already done two ("Barker Bill's Trick Shooting" and "Gotcha! The Sport!".) with the emulator Mesen 0.0.6. Mesen displays your crosshairs target on the screen so you know exactly where the player is pointing and shooting. It's clear in my experience so far that there are no advantages to mouse point-and-click, so I'm asking that emulator (at least those with visible crosshairs) be unbanned so that we can post speedrun times as well. If video proof of the size of the game on the PC screen is required also, then that is fine with me. You can either require webcam proof or a streamlabs scene that shows the full display of the monitor where the game is being played, either right before or after the run. Thanks for the consideration!
Hi all,
I've added milliseconds for Win% since the runs on the board are so tight, the new WR is a new second barrier, and there's no reason not to have the runs be timed to milliseconds. All existing runs will be re-timed.
Hi Ikki community,
I keep getting this guy twice in stage 3, and he sticks to me for about 4-5 seconds. I notice that the top 3 runners get a much slower guy that does not stick to you. What is the trick? Is there a Start Screen manipulation? I can't compete with this guy always getting me! Thanks!
Seems like it. Didn't look like the runners that did completed it for Apple II knew if DOS would flip, and didn't put effort there. Looks like you're right.
See title. Two more games to choose from. Oh, the joy!
Yo nice route sqb! I've beaten this with save states through 4 stages, so there are 4 stages. If we make this a category, I'd rather it be at least 2 of the stages so there's more substance, though the case could be made we should route all 4 stages and have it be a 2:45 run or so.
Niceee. Blazing trails man. Beard or I will review and get it posted soon.
The podium is tight now! We've done good for this stupid game. haha GG!
I've taken care of one of two of the outstanding runners. The one remaining one is dealing with twitch stuff so once it's republished, I'll re-time it and the board will be pristine. I'm closing this thread as there's nothing else to discuss.
Hi all,
I've recently taken over mod responsibilities for this game. I've always had some concern with the wording of the rules, so I'm adding some clarity, particularly around the start and end frames. This will impact previously submitted times and I will be retiming the board. See notes below.
On 10/12/23, I added that a reset or power cycle is required for runs effective that date.
Milliseconds in Runs: For Hard, milliseconds will only be required for runs under 14 minutes. For Easy, milliseconds will only be required for runs under 3:10. All times will be updated accordingly in this process.
Start Frame: Will be changed from "starts the frame hit "start game"" to "the first frame of fadeout after pressing Start". This is a clear, objective signal that the game has begun.
End Frame: Will be changed from "ends the frame you lose control after destroying final boss" to "the first frame of fadeout after defeating the final boss". This is my biggest concern because if someone stands still, you cannot tell when they lose control. The first frame of fadeout is clear and objective.
This change in End Frame will ultimately impact a considerable number of top runs with milliseconds submitted. It appears to be around 100 milliseconds. However, I think it will set things right and make the timing more objective for me and future mods.
With this said, a recent submission of 2:59 came in, though it was actually a 2:59.9xx, which would be second to the current 2:59 WR. I reviewed both times under my planned frame count criteria. The new time is 3:00.067, and the current WR held by St4nzzz is 3:00.400. An accurate frame count with the old rules likely would've timed it around 3:00.300. The new submitted time was going to be the new WR anyway, but this will provide objective verification.
With all this said, in the coming week, I'll retime all 84 active and obsolete times on the board and make a comment in each applicable submission note mentioning the new rule and revised time with milliseconds, then will update the actual run time if needed.