Komentarze
wątek: Pictionary
Colorado, USAYogidamonk7 years ago

LUA scripts, RAM watches, or any such viewing of the game memory(displayed or not) has always been and will always be banned from any respectable board and is typically used as a learning tool only. The best use for this LUA would be to map out a large # of seeds in order of framecount, then assign each seed a speed value based on the distance you have to move the cursor to input 6 words, (for example the word NO would be valued at 1 point since the cursor moves 1 space). Compare all the sums and see if there are other fast seeds like the NO seed.(the word NO itself is allowed to appear in a different seed but not twice in the same seed) Drive bys(where you hit a letter without stopping the cursor) might affect this speed value slightly.

pip_johnson i buffalax podobało się to
Colorado, USAYogidamonk7 years ago

Man I'm pretty late on this so I hope it's already been answered but I'm pretty sure it's the "Spiderwaffle freeze" (thats who I learned it from anyways), you freeze the 2nd to last Geruta(red ceiling hopper) 2 rooms before the elevator to Ridley's Lair as it's moving to the right, and that makes one of the balls go to the right since those 2 things occupy the same RAM "slot" giving you good pattern in the ball room. The freeze itself is unimportant, as long as the direction when it leaves the screen is right or possibly straight up and down, but if it's moving left you get bad pattern.

Remz to się podoba
wątek: Spy Hunter
Colorado, USAYogidamonk7 years ago

Agree that random snow has 0 impact on any% and should be removed, and a "loop" of the game should be defined.

wątek: Qbert (NES)
Colorado, USAYogidamonk8 years ago

Given the large number of bonus points received per level I would assume any points run would just be beating the levels as quickly as possible, that being said I could add something like beat level 4-4 or 5-4. Beating level 3 is a bit too easy. Also added tutorials to the guides section.

Luckymagician to się podoba
Colorado, USAYogidamonk8 years ago

Allowing screenwrapping which bypasses large sections of the game and disallowing deathwarps is just absurd to me. There's really nothing special about deathwarping at all, it's a routing decision you can make in any game. I don't consider this worthy of being something so special as to be a new category, but if we must hold on to the arbitrary rules of 10 years ago it might need the word "deathless" in the category name or something. I don't know how 2 glitches in Mario 64 were just compared with deathwarping in Metroid. Maybe a better comparison is other non-linear NES games like Faxanadu(deathwarps allowed) or Rygar(1 with, 1 without, 1 ww). Perhaps some new mods are needed here that are actually a part of this established Metroid NES community to clean the site up a bit.

Toad22484 i anthole podobało się to
Colorado, USAYogidamonk8 years ago

Banning manual deathwarps in any category is outdated and simply nonsense. As an example, I consider the any% no up+A run that manually exits Kraids instead of deathwarping to the start of Kraids to be a very skilled run of a very bad route. The fact that deathwarping has the same function as up+A is largely irrelevant. One is a code on controller 2, the other is simply a strategy.

Using a 2nd controller to input a code just feels wrong. No one uses Konami code or invincibility codes or any other such codes in runs. Just because 10 year old rules are around doesn't mean they're good rules.

MrPupG, TwoGood i 3 inne podobało się to
Colorado, USAYogidamonk9 years ago

This rom came from some pack of all the NES games on emuparadise

Nestopia 1.40: Frat Guys Fceux 2.2.2: Generic Dudes

29 4e 4f a0 92 db 8e 29 d8 3f 71 e1 37 d1 f9 9f

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