Komentarze
wątek: Dead Space 2

it bugs out for ch8 and then goes wonky, does split on chapters as needed, but because the current splits for the autosplitter are missing a chapter (cos the whole chapter gets skipped), it doesn't play ball

not sure where exactly it needs to be altered to fix that, i'm not knowledgeable enough as you may figure

wątek: Dead Space 2

main one kinda works, pls just add it, i don't know how to do coords or any of that, i'm stupid, thank you, mwah

wątek: Stonekeep

Will try running this in May. Let's see how I get on. :D

djeez to się podoba

mid go hard

As per DS1 like last time, I'm leaving this thread up for changes/adjustments.

A large part of the boards have been overhauled, including

  • New cover image.
  • Rules refined to be better read.
  • Slight adjustments to layout.
  • Masterlink thread for guides.

Suggestions are welcome if there's any. This includes for rules, design ideas/etc.

Nieznany
Ten komentarz został usunięty
wątek: Stonekeep

Wow, this game goes very in-depth. I'll wait for the next part and then start practicing. Thanks for doing this!

wątek: Stonekeep

Been peeking on this game for a long time. Make it so.

przebieg: Dead Space 3

bolas these nuts lmao gotem

If you intend on doing it without the timer then make sure your recording is complete the entire way through, no splits or breaks inbetween. Otherwise it cannot be accurately timed, thanks.

It saves an incredible amount of time actually, and if I remember correctly, it's around 11-15 minutes alone of just videos that lock you.

Trust me, NRV is useful. It's part of the run commonly anyway.

RedChaous to się podoba

It's extremely simple to set up, but please bear in mind it is entirely FPS based. (Works best from 120-200. My rough mid point was 150, and you can cap it locked in NVIDIA video settings.)

You must unbind your stomp key, and in short, run into any wall, and start spamming the secondary fire for the Pulse Rifle. You'll see that you launch, pretty hilariously backwards.

It works off of almost any collision-able surface. When it was first discovered, we spent a few days just running into everything in the game and seeing if we could jump off it. It's used for most of the skips now and allows some intense OOB routing.

If you're still unable to, I will happily produce a quick video on the trick.

Ecgtheow to się podoba

The timing methods for DS1 have been overhauled and now begin when control is gained at the beginning of the game, please take this into mind.

I no longer have access to the boards as I was deemed inactive, so please refer to MattMatt, Looney, or Sharkhat for further needs.

Papa bless.

Nieznany

oh also added Any%, Glitchless, and NG+ to the whole board.

Nieznany

sub 6 is now possible

NRV's opening cutscene has been timed at 3:26, and a new Intro skip DLL has been written to skip the opening.

If you'd like to start without the opening cutscene, please import the DLL and set your split time to 3:26. You then start timing on beginning of difficulty select/load.

Any runs starting before or after 3:26 will be instantly rejected.

Please be reminded this is an entirely optional choice as loads differ between users. You can watch the intro cutscene and time normally or choose the set time and skip intro. Choice is yours.

This applies across all categories.

Ch3 Centrifuge skip has returned to being banned as it is coming under Wall Boosting. However, you are allowed to risk stasising the railings and running off to skip (part) of the centrifuge spinning. That's at your own risk.

Everything else should still be fine. A question has come up about the beacon cancel skip (You place the beacon and open inventory), this is allowed due to the fact animation cancels are not always intentional, and I'm not going to police anyone on that. You'll be fine.

Enjoy your runs. Any other questions, feel free to message, or ask in the discord.

-Updated Rules for Glitchless.

After about a 2 hour discord call, I have tacked on a few additions to Glitchless to make it safer to run and leave less questions. To confirm a few things, The Ch3 Refuel Skip is allowed, as this is a kinesis based skip and does not break the game in any fashion. Quick killing Tentacles are allowed, due to the fact they have a low health pool anyway with NG+ runs. Ch3 Centrifuge skip is allowed as there are no invis walls around the barriers and you are fully able to run all over them as is, assuming they are kinesis'd. Ch3 Refuel comes into play with pulling the Ch12 vent lever (for the fans), that is also permitted.

Depending on how fleshed out these runs become, I may add on to the 'allowed tricks list' here, depending on consensus between runners. These have been discussed in depth to a degree, and I will allow them for now.

-Overhauled Ch1-12 saves resources tab with full NG+ loadout, Level 5 suit (level 6 suit sux bro), and Save points at the rough end of each chapter (where all objectives have been completed) -Adjusted some variables so leaderboard is cleaner. -Made minor rule adjustments.

O TheSecondMasterMarv
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