Komentarze
wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

There’s some solutions to reducing lag like reducing bitrate and giving CPU preferences to the game then OBS however if you get lag, since there’s no way to figure out how much time you lost to lag, the mods don’t adjust your time.

wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

The auto splitter only works in the CH1 demo and not the CH1 + CH2 demo if that’s what you’re asking

wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

The auto splitter only works on the CH1 demo and not the CH1 + CH2 demo. You will have to run on the old demo or wait until a new auto splitter is made

Bain8renn, Nyxical, i CasteG podobało się to
wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

Currently the idea is that no CE board will be made until the full game comes out

Evandar to się podoba
wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

Short Answer: no

Long Answer: no

Jaq, Bain8renn i 11 inne podobało się to
wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

Oh I thought it did

wątek: Deltarune
Western Australia, AustraliaTadyman3 years ago

All bosses already fights both bosses so the difference isn’t big enough to justify a new category.

We are also still developing categories and leaderboard layouts. If you want to propose your ideas and put in your input, we have a discord (it’s in the sidebar)

Western Australia, AustraliaTadyman3 years ago

I would assume so

2RU10SHI6 to się podoba
wątek: Deltarune
Western Australia, AustraliaTadyman4 years ago

The language doesn’t matter as you’re just trying to beat the game as fast as possible. That should go for all speed games.

What we don’t allow is languages outside English and Japanese as that requires you using an unofficial version of the game but since Japanese has been implemented into the game, we allow it.

Bain8renn i Bloupeuh podobało się to
wątek: Deltarune
Western Australia, AustraliaTadyman4 years ago

If the autosplitter screws up your timer, you can still play the run out to the end as the run can be timed afterwards by the moderators. The main use for a timer is that it shows you and the viewer how long you've played for and how well a run is going, it's just an optional thing that a good amount of people use. All of my runs that were done on switch for example had no timer on screen as it was just inconvenient so I didn't use it.

For the part about your autosplitter, as evan said, you probably have too many split textboxes checked. The autosplitter doesn't look at the name of splits or whether it is at the end or not but rather just when the code registers that you have done a specific task like entering a room transition so it's very likely that you have checked a few if not all of them which may be there because some people split in different spots. Most people do just one for each unique area (castle town, fields, checkerboard, forest, prison, card castle, king and end) but you can have as few or as many splits as you want as their only purpose is to tell you your pace at certain points of the run heck, you can split for every room if you want. The only exception is the start and end so the timing is accurate but if you really want to, you can have whatever starting or ending time you want but it would be really stupid to do that.

wątek: Deltarune
Western Australia, AustraliaTadyman4 years ago

This is already known. Since this is a in-game feature, it is allowed to be used in runs. True Reset runs ban the use of this skip and the regular any% allows it.

thepotato_666, Bain8renn i 3 inne podobało się to
wątek: Deltarune
Western Australia, AustraliaTadyman4 years ago

Amount of active top runners is an awful way to judge how active a game is. At a high level, it can take a long time to PB, I mean I’ve been at a wall for 11 months now still trying to PB in any% lol. Also that doesn’t take into account for all the new runners, I mean we literally just went from 2 to 4 mods like 2 weeks ago partially due to the amount of new runners coming in.

Also for a rule like this, it doesn’t matter how active a game is for top runners if we’re talking about a clarification rule for new runners.

Bloupeuh to się podoba
wątek: Deltarune
Western Australia, AustraliaTadyman4 years ago

I mean it's a literal feature embedded in the game so I don't understand how people would think that it's banned. I think people don't get the wrist protector because they don't know it exists and that they haven't seen the guide to know it exists. I'm still for it being in the rules for clarification purposes but I also feel like the people who haven't looked at the guide yet have also not read through all of the rules and they probably wouldn't even care about what the wrist protector does.

Bain8renn i Bloupeuh podobało się to
wątek: Speedrunning
Western Australia, AustraliaTadyman4 years ago

The rule of thumb I’d say is as long as your recording device can see specific text or number on the screen (like coin count in SMO or star count in SM64) then it’d be pretty much guarantee that you’d be fine but certain games have different rules and some games may not even need video to be verified.

mick2007 to się podoba
wątek: Speedrunning
Western Australia, AustraliaTadyman4 years ago

I guess we could also mention "SoB" which stands for "Sum of Best" which is the cumulative time of all of the runner's best segments.

MrMonsh to się podoba
wątek: Talk
Western Australia, AustraliaTadyman4 years ago

Video games probably exist cause 1 guy just thought one day 'Imagine a game, but on a screen'

then pong was made

ProwoodStuff, TrenttheN642 i 3 inne podobało się to
Western Australia, AustraliaTadyman4 years ago

Yeah I'd just recommend using OBS since it's not hard to use and it's very customisable but I will note that you don't need the timer on the video as the mods can retime the run but it's obviously preffered.

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