RetroArch features disk speedup as one of the additional features which is not present in vanilla mednafen. Obviously, don't enable that. Keep it on default.
@burgerlands2 your run was made before the introduction of that feature.
As a note, there is frontloaders such as mednaffe for mednafen which does all the customizable stuff in a nice GUI.
Obviously I'm not one of the mods, however I do know the features.
Ignoring what was written which in this case was "mod's contacted him" (mod being you) and kinda providing alternate methods of contacting and bit of context.
@Daravae I found it fairly easy to contact @OverworldYT via Discord and what I found out with one of the two users (Bluely) is that they're banned from the Discord of the speedrunning community.
Now I didn't ask further if that included the srcom but I thought I'd let you know.
Rendering Perfectly (which it isn't, spoilers, it's more like "great") doesn't equate to running Accurately. We don't even accept Dolphin for something like Wrath of Cortex, even if the game is pretty much flawless on emulation just because the load times are a tad bit faster there than on a Wii/GC.
Oh that's on me, cause I thought you selected the wrong one on accident cause for some reason I read the screen wrong since I saw mouse movement changing it to keyboard input for some reason.
Already done that, I left a note in the comments about making sure about it, looks like it didn't go through. This is also a separate 'issue'.
That's deliberate due to it being a single level in Fin that actually has significance rather than a money goal.
Late to the party but if you want accuracy you want to be using mGBA. This emulator covers Windows, Linux and Mac operating systems.
https://www.speedrun.com/crash/thread/5ga2x
No. For the same reasons as above ePSXe 2.0 and for the bonus reasons of:
- Having multiple PS Cores, one of which is inaccurate.
- Murdering Accuracy on an accurate Core.
- Having a "lovely" feature to where you can have faster load times than an actual PS2. -> By extension this feature is part of murdering accuracy.
Also as a just so you know. The people who are working on the Beetle PSX core isn't maintained by the mednafen crew it's maintained by the RetroArch/LibRetro crew.
Also apparently mednafen is usable on Linux.
And regardless if mednafen can't be run natively on your linux machine for whatever reason. You're open to using ePSXe 1.9 on your Linux machine.
More than 1 point of view would be nice basically. Minimum of 2 unless you have no choice then 1.
Entire view map can work, but I'd rather not have a runner be placed at a disadvantage cause they see too much of the world and they're not used to that.
That is one thing that really needs to be fixed for the boards... dunno how to go about that. Bloat is fun! /sarcasm.
I'll need to verify this at a later point but I believe srcom supports sub category 1 and sub category 2 so it might be entirely possible.
Relevant thread I guess: https://www.speedrun.com/crashoot/thread/71pqh ¯_(ツ)_/¯
@Sly1020 just letting you know Digital Foundry did a video on all versions.
The TL;DR on framerates is: Force 1080p on a PS4Pro to have 60fps experience and it's able to hold it for the most part. Don't use supersampling option. (Max is 1296p) XboneX uses supersampling regardless of resolution and doesn't have an option to disable it, it's unable to reach have a steady 60fps. (Default 1440p) The PS4 base, is 900p and doesn't hold a steady 60fps. (Don't know about forcing that to 720p) Xbone is 720p and is able to hold it's weight but also unable to have a consistent framerate.
I'm just going to rewrite what I wrote before you write something out of hate again.
[quote=Spikestuff]Actually that's just a thing people do out of courtesy. It isn't a written rule.[/quote]
Actually that's just a thing people do out of courtesy. It isn't a written rule. @Shirdel is very consistent with the game and if this was a livestream I would've pointed to that and gone "here's the courtesy bit you wanted" but since this was a one and done, can't really do that.
Also spotting for Difficulty isn't a hard thing to do surprisingly, you just have to judge if it's Normal or Hard if they submit the wrong Difficulty.
Fully aware of this didn't get around to it cause I wasn't home myself for the past week. Has been added as a selection, even though it's probably not best to play on this system.
Edit: ---And I suggest not picking this up... with it being a PAL version.
That's alright since I did go straight to the hex value of Gold on that (#ffd700).
Here's just a few other variants that I went with.
Yellow:
Golden Yellow:
And a brighter Gold I used on my other post:
And this is the part where it would look like Green. To which I have layered over a Grey version of the GTAV logo to put these other colours ontop of.
From an outsider looking in and taking both @illuminati7777 's and @Demetrius ' comments about coloring and removing "five". The requested size by the site is 64x64 maximum so here you are:
Gold:
Silver:
Bronze:
As a side note, the site will make it icon size so 16x16 so having "five" would be out of the question when it goes that low.
They're asking you to show it off with not Penta aka the maxed out character. Can you show it off using Coco/N.Gin or Tiny/Dingodile or Crash/Cortex or Pura/Polar.
Edit: And they've appeared to deleted their account so-- this thread's dead.