The "on" color is based on the game's theme. But yeah, knob to the right = on.
If you go to the run itself the reason is there, it's just not shown in the mod hub for some reason yeah
Double check that you saved the platform obsoletes setting, try turning it off and back on, and maybe wait a day or so in case it's a weird caching issue or something (I haven't seen one of these in a while though). If none of that helps it's probably a bug, the only other thing that could be relevant is that variables also have an "obsoletes" setting, but at a glance that doesn't seem to be the issue here.
As always, check the rules for the specific game you're running, but having a timer in the video is usually not required. I would still suggest trying to figure out your problem with LiveSplit, it's a really good thing to have even if it's not strictly necessary.
Yeah unfortunately there's no way to reorder them, they're just sorted based on some internal ID or something. Would be a great change to allow reordering them, or at least setting a reasonable default (or, frankly, even just make sure that PC is always the first one, the vast majority of games that are on PC are mostly run on PC).
Every game has its own rules and standards regarding video proof. Generally though, you can continue the run, but you need to keep the recording going even when the game crashes, stitching together multiple recordings is frowned upon at best and would not be accepted in most cases. Pausing the timer is usually not allowed in games timed with real-time (more specifically, if you do pause the timer the mods will likely just ignore it and use the real length of the run from start to finish including the crash).
Create a support ticket: https://www.speedrun.com/support/tickets/new
A lot has changed around here in the last few years, anything you see in a thread that's more than a year or two old is most likely obsolete. Don't be afraid to just make a new thread rather than digging up an old one.
I don't know for sure if you can cancel a support ticket (game requests are just a type of support ticket nowadays), but if you can you would see the option somewhere here, I think: https://www.speedrun.com/support/tickets
The work is complete, let me know if you notice anything that looks wrong
You've kinda done it backwards to what would normally be recommended. What you have as the "category" subcategory should just be the categories, then have player count as a subcategory. As for what you're trying to do, you'll want to apply the subcategory to a single category instead of all categories (you cannot apply it to multiple categories but not all, it's 1 or all unfortunately). Then create another subcategory for the other one that needs it
You might want to tell the leaderboard moderator that because the rules currently say otherwise lol
I am not too sure if it would be allowed for Speedrunning
The rules for Burnout 3 explicitly say "Modified versions of the game are not allowed" so that sounds like a no to me. Very few games allow mods in general, any exceptions are almost always listed in the leaderboard rules. When in doubt, ask a moderator.
If you know of someone who uses the mod in that game you're probably better off just asking them about it directly, it's somewhat unlikely anybody here will know about setting up a specific mod for a specific game, the vast majority of users do not regularly check these forums.
Seems like time zone shenanigans, there was a similar issue a while ago, it was fixed for a bit but apparently now it's back. Last time it affected every submitted run for a certain period of time, guessing it's doing that again. The only way around it would be to intentionally set the wrong date, but I wouldn't recommend doing that since site staff will likely get around to fixing it.
Create a support ticket: https://www.speedrun.com/support/tickets/new
Leaderboards here are sorted by time and only time. There is no way to implement a scoreboard, you'll have to look elsewhere for that.
The work is complete, let me know if you notice anything that looks wrong
Please just let this thread die lol, it was nonsense from the start both the people involved with it are banned, there is nothing else to discuss here.
To answer your question though, I can't speak on this specific situation, but in general it's actually very reasonable to reject a known cheater's runs simply because they're a known cheater. A lot of the speedrunning community and leaderboards are built on trust, since even for the strictest leaderboards the proof standards are honestly quite low compared to other competitive hobbies. If you willingly violate that, you can't seriously expect anyone to ever trust you again. One could argue that we should be willing to give people a second chance (depending on the exact circumstances at least), but that cannot be forced. Individual games/communities need to be able to make that call on their own
As far as I know, their current plan is to avoid touching the v1 API at all going forward. Hopefully the inevitable v2 will address the many issues and missing functionality of the current API, but it sounds like we shouldn't expect to see that anytime soon, unfortunately.
I've always wanted to be able to do Discord integrations like what you're suggesting more easily. Although, I do wonder if public API access to Discord connections for all users would make it easier for bad actors to spam the entire userbase on Discord... probably needs some additional safeguards.
Looks like most of the mods for that game are inactive (there's one verifier who's logged in a week ago and everyone else is 3+ weeks), I would just go ahead and make a support ticket, that's the preferred way to get in touch with site staff.
Ok I get the drama is weird but I think you've made your point, continuing to post here unprompted probably isn't gonna help anything. Just let this thread die and keep working with site staff to resolve the issues