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NetherlandsPsychoManiac6 years ago

https://ufile.io/eq2yi

Fixes the load time removal (as far as I can tell). It seems Kotti's code only applies to map loading, so when returning to a map that was previously loaded, or when loading a save game, it doesn't account for the extra time it takes to load the additional save data.

NetherlandsPsychoManiac6 years ago

Added automatic split when knocked out on the final map. Was a lot easier than I thought it would be. Should have checked right away.

https://ufile.io/x6ypu

Next I want to see if I can improve the load time removal. But that seems a lot harder to do.

NetherlandsPsychoManiac6 years ago

Now starts and splits automatically. Still requires a manual final split though, maybe I'll look into that some time.

https://ufile.io/jmxf1

NetherlandsPsychoManiac6 years ago

Good for practicing certain clips or finding new ones:

https://ufile.io/gns0v

Maybe a moderator can add this to the resources page?

NetherlandsPsychoManiac6 years ago

Just found out that there's a mistake on that site. On C4 "Between Throne and Oubliette" and "Between Throne and Armory" are incorrectly labelled. Maybe someone should correct that? The images themselves are correct though.

Also updated my original post.

NetherlandsPsychoManiac6 years ago

So, before I start memorising the paint spawns, I'd like to know for sure that my information is correct.

This is what I have:

A6 Deception paint -> Track 4 A7 Centre paint -> Track 1

B4 Corner paint -> Track 2 Back paint -> Track 3 Far-back paint -> Track 4 Pillar -> Track 1 or 5

No centre paint on A7 & pillar paint on B4 -> Track 5 By this point I should know which track I'm on.

B4 Track 1 and 5 -> Pillar Track 2 -> Corner Track 3 -> Back Track 4 -> Far back

C2: Track 1 and 3 -> Grave Track 2 -> Corner Track 4 -> Back Track 5 -> Door

C3: Track 1 -> Teleporter Otherwise -> Tree

C4: Track 1 and 5 -> Oubliette Track 2 -> Armory Track 3 -> Between Throne Room and Oubliette Track 4 -> Between Throne Room and Armory

ch1bix to się podoba
NetherlandsPsychoManiac6 years ago

Are you sure you're doing the jump right though? The pillar jump only seems to work for me when I jump and pick up the jammer at pretty much the same time. Any noticeable delay between them and I don't get enough height.

NetherlandsPsychoManiac6 years ago

CPU: Intel Core i7 4790 GPU: GeForce GTX 1070 RAM: DDR3 16 GiB PC3-10700

Using Windows 7. I've also turned off pretty much all visual effects in "Performance Information and Tools".

NetherlandsPsychoManiac6 years ago

Thanks for your response.

Messing around with settings is something I remember doing a while ago, but I guess I didn't try hard enough. Enabling quite a few features helped; I can now do both jumps quite easily :D

Now on to more practising. Hopefully I'll be able to submit a good run sometime soon.

NetherlandsPsychoManiac6 years ago

Whilst practising the all-sigils category I discovered that I can't jump over the barrier at the star in C1 at lowest settings (I get around 600 fps looking at the ground there). Enabling dynamic lighting fixes it, but then I can't do the pillar-jump in A1. :(

I'm sure I'm not the only one here with framerate issues, so does anyone know of a solution?

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