"Do a bunch of games/cateories in a row and call it a new category" has never really made sense to me. Just like "Do a run up until this point of the game although you do exactly this in a normal full game speedrun" hasn't either. If you want to do runs of all categories in a row, go for it. But I don't want it on the lb personally. I know, I know, I am not a dictator of this community but that is my opinion. Feel free to crush it.
Yellow Line as a MISC category would work, but then we need rules for it. Also, including the first 2 stages but not the final 2 seems weird. Worth discussing though, but yeah, as a MISC it would work I guess.
The third one is just a wtf for me but alright. :)
Run Taz Express for Nintendo 64. You are very likely to get WR on that.
So I am currently the only one in the world who have done a speedrun of the PAL only Nintendo 64 game Taz Express. Sometimes there has been people in my chat claiming they want to learn it, but I have never heard anything afterwords.
Leaderboards with recorded runs at the moment is: http://www.speedrun.com/tazexpress
My question is if anyone else knows about the game and would enjoy looking into it. The game at the moment has a few tricks found by me, both for New Game and NG+. I believe it can get more broken in the future, but researching a game for yourself only is not that much fun. Seeing the Any% category drop to under 10 minutes would be amazing.
Also the game sucks.
No warps is basically Blue Line or Red Line. All warps would be Any% (there are only two warps in the game).
Sounds weird. Low% normally means get the lowest percentage possible in your inventory. Star Fox 64 doesn't have any inventory so there has been discussions of Low% being lowest score possible. Getting that though would mean that you have to wait a long time before beating each boss, which completely takes away the speedrunning aspect of the run.
Max Percentage should be unlock that weird mini game, which requires all bronze, silver and gold completions 100%. But idk, if you want it, go for it.
We should deliver the tokens. I honestly want 100% to be as much as possible without it being stupid. Finishing everything that has to do with equipment seems reasonable. And please, call it 100% and not "All Collectibles".
Oh, you are not a mod, right, I thought you had already put it on the lb. Well, I'll do it for you.
How much time would sunstone early save?
First:
Apparently you can start boosting during the cut scene. This seems to happen if you mash boosts in the beginning of entering the level.
Secondly I have managed to start boosting when supposed to hit the mother ship before ROB has finished his dialogue. His textboxes are still visible but for some reason I have managed to interrupt the cut scene without knowing how. This has happened to me twice in Asteroid Field.
Anyone know anything about this or feel like helping me look into it?
If IGT comes through as the new timing the game will suck to watch. Trust me, you can pause buffer everything.
No, accepting pause buffering without any disadvantages is stupid. Skill is left out of the game and it makes it all retarded to speedrun. You can pause buffer everything to make sure you get it earliest frame possible.
I still dislike pausing. That means you could use pause buffering a lot for frame perfect shit and not affect the time negatively, it would only be advantageous. That would be retarded. Take bombs, lazer charges and the Fichina clip for example, you could buffer 10 times more than the WR and still beat it. It would suck.
You can, in fact, use the clip to take the arwing inside in mission 9 and shoot all the generators (or whatever they are) from the ship. The problem is that you can not get out. There might be a way to stay inside the wall, shoot the things and then go out again but I doubt anyone would be able to pull that off RTA.
Most runs that use in game time bans pausing. Also about the death abuse to cut time, a lot of speedruns put "no deaths" or "deathless" as a part of their category goal. We could just do "no checkpoint restarts" or whatever as a rule. This would make it the same category that it is right now except we time it with in game time.
If the definition would only be "get 100% on in game counter" that would mean that it is basically glitchless Any%, right?
There are four different ways of doing this as far as I can tell:
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"100% in game counter" Definition: The in game counter tells you you have 100%. Positive: Easy to keep track of the runs that are legit. Negative: Basically "Glitchless Any%".
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"100% in game counter with full inventory" Definition: Get 100% on the screen and also get everything on your inventory that stays there (which means, stuff you don't need that can be traded and such is not included) Positive: Keeps up with most other 100% definitions. Negative: The inventory screen is retarded and you would have to know what to get and what not to get, the inventory screen has a bunch of items you can lose as well.
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"100% full inventory" Definition: Get everything in the games inventory that you can not lose. We ignore the in game counter. Positive: Breaks the game for the category while still collecting stuff. Negative: Ignoring the in game counter the game has for itself seems weird.
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"100% all collectables" Definition: Includes everything you can only get ones, as cheat codes, the labyrinth stuff and all of that, as well as full inventory. Whether or not this should include 100% in game counter idk. Positive: Hard to argue that it isn't 100%. Negative: We would need to define everything that counts as a collectable.
Some of this might be wrong, I am not that into this game. But based on my understanding so far these are our alternatives.
1ups: What about the different languages in PAL? There are a bunch of games nowadays where JP isn't the fastest text speed.