Since I'm not interested in running that game I wouldn't be incredibly bothered if I didn't see it, though I do want to mention something that I think is important when considering games like this, that I don't think has been considered too much by the mod team.
While short games are obviously trivial for experienced runners to an extent, I think it's a shame to dismiss all of them, regardless of popularity. Short or "trivial" games can be incredibly appealing to new and inexperienced runners, or people who have never speedran a game before, and simply put some people just enjoy that style of running more than longer runs. I know for me personally, I first started speedrunning with incredibly short games or ILs, because I was able to set goals that felt more achievable for me at the time that way. Beating Portal 2 or Minecraft or some other big game super fast can be daunting to a newbie, but a <30 second run can feel much more achievable, and even get people excited for running that weren't interested in it before.
The Youtuber "EZScape Speedruns" actually discussed this same topic today, and he made a suggestion that I thought sounded pretty great. For "meme" games like this, why not add a separate version of approval that is a bit more strict? Basically, allow the leaderboard to exist, but under the condition that if the Speedrun.com team runs into issues with it, it is subject to removal. For example, if the leaderboard dies off very fast, or if runs aren't getting approved properly, or foul play is happening etc. Instead of the mod team having to go in and "fix" it, they have the luxury of removing it at their own discretion.
Here is EZScape's video, I think it is worth a watch, and I hope the mod team gets a chance to see it.
Hi, I've asked similar questions on the UltraKill Discord server (in my case I was asking about an 100% category).
The mods are totally open to new categories, you just have to be willing to run them. In my case there was no current desire to run 100% over P% so nobody had done it yet, and likely probably a similar story for glitchless.
I've sent you a private message with the discord server, I'd post it here but they've been having spambot problems recently, so the dev has requested that people don't post the server publicly.
EDIT: I should have mentioned this too, this has already been discussed on the game's subforum, check out the thread here: https://www.speedrun.com/ultrakill/thread/l8api
I briefly speedran the game "Maximum Action", because I really like FPS games, especially old school fps. It's an extremely fun game for a casual playthrough, but man is it a messy speedrun. Everything in the game is physics based, including your own movement, so it's incredibly easy to get stuck or get unlucky and have your momentum be totally rekd.
It might be okay for an any%, but I made the horrible mistake of trying to 100% run it because it's a short game. Good god. There's no kill confirmed indicator, and because the enemies are also physics based they can trick you into thinking they are dead. They might get knocked over and lay on the ground for a few seconds, but don't let that fool you, they aren't dead yet.
I put many attempts into getting a legitimate run of the game, but probably like 95% of them were failed just because I would miss something and invalidate my 100% run. I ended up eventually getting a legitimate run, but I never submitted it to this site because it felt so terrible that I didn't want anyone to see it lol.
Here's the awful run that I never submitted, it shames me to this day:
I never made any attempt to improve it because the game just felt too clunky, I might try and get an any% run once the game releases from early access, but even that will probably be a nightmare.
I think the graphics work great, have you actually played it? Youtube compression often doesn't do it justice.