@terter The two "active players" stats on the statistics screen and the games screen, are different and follow different rules. I made a complete guide to how to calculate them here: https://www.speedrun.com/the_site/thread/7uaw6
I don't think the logic was changed in the last 7 months.
Personally, I don't really care if runs that I verified are deleted later; But I will remove the WR run from the leaderboard if it has no video.
Are you asking if speedruns with lag, will be accepted or rejected? That depends on the game and its rules, and the nature and severity of the lag.
Slight lags spikes mostly shouldn't be a problem, as long as it's clear what is going on in the run. Bigger lags that majorly slow down the game, or make the video unwatchable, have a high chance to be rejected.
In some games there is an in-game timer, so lag shouldn't matter much as long as the timer is accurate. In some games, there are glitches that can happen if you intentionally lag the game. Then it's a matter of playing glitchless or not, if the lag is allowed.
For me, every page takes 12-16 seconds to load. This is probably a bit of improvement over the 15-25 seconds interval that was before, but still slow.
Sorry for double posting, but it's the only reliable way to communicate.
Apply a CSS extension to the site, and add the following rules:
form[name='newpost'] > span { display: block; }
form[name='editguideform'] > span { display: block; }
This will make the posts and the guides look like you are editing them, and will let you see the full text (but in mark-down format, without any rendering). Me and @SioN wrote this solution in the other thread, but I wanted to summarize it.
And no, you cannot edit posts of other people.
Not a perfect solution, but you can temporary show the guides like you are editing them, and it will show the content of the guide (but without rendering any images or markdown). Add this rule to a css extension:
form[name='editguideform'] > span { display: block; }