Komentarze
GermanyNorkas4 years ago

I did some testing on the subject of losing cards. The fastest spots for losing cards are specter knight and playing kid which both don't take long to reach and playing kid is even reachable five minutes into the run, so this would be a reasonably early reset point, should we decide to include minimum card completion. However in order to lose one of your non infinite cards you need to have it in your starting hand, because the opponent will appearantly always take the card you have infinite supply of, when you have one on the board. Likely there is a mercy mechanic in play, that makes oppoents try to not take away your non infinite cards when you have a small deck. So the only option for losing one of these cards is to play it from your starting hand and immediately concede, so the opponent has no other option but to take away your non infinite card. One match played this way takes about 15-20 seconds, so optimally you are done with it in about 70 seconds. I think the game might have some bias for giving you non infinite cards on your hand, because in my experience you get them more often than you should, if it was purely random which cards you would get. Still when I was testing, losing the cards took anywhere in the range between two minutes to four minutes. Since you can reasonably lose minutes from this and even losing just 20 seconds will be significant enough in a couple of months, I would say for the sake of having a more consistent category, that does not have you reset most of your runs to RNG we should exclude minimum card completion from the Low% requirements. Lowest map completion I am fine with either way, but I would include it, because I don't see any solid reason as to why not.

O Norkas
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