Komentarze
wątek: Popeye
CanadaNESCardinality1 year ago

I have messaged the Moderator responsible for these changes and asked them to re-verify all runs that were rejected as a result of a rule change. It is standard practice for old runs that were accepted under a different set of criteria to remain on leaderboards when a rule change takes place.

For the sake of transparency, this Moderator made all changes to the rules without consulting anybody. On the flip side, they seem to have done a fantastic job updating the boards, retiming old runs, and otherwise preserving the original nature of the board.

I don't know how many runs were rejected, so bottom line, if anyone's run was rejected, feel free to re-submit it with a note stating that it was rejected after having previously been accepted, and I will be happy to re-verify the run and remove the note.

KumaKhan22 i ShesChardcore podobało się to
wątek: Tetris (NES)
CanadaNESCardinality1 year ago

Decisions to create new categories are not made lightly. I agree that there should be something for B-Type, especially since it is the only game mode that actually constitutes some formal form of completion. However I also moderate boards where categories that were created solely for Big20 goals have been removed due to their arbitrary nature and eventual inactivity. I think this category is a good starting point for B-Type, and since there is a lot of recent interest I think a lot of people will have fun with it, so I have decided to create a leaderboard for B-Type Height 0 through 5 runs.

While I appreciate TegaMech's enthusiasm for this new category, I have to point out that every single thing he said is wrong.

-Things like new category creation typically occur after discussion (like the one above) determines that it's warranted. This board had only 3 categories for years; a lot has changed since then. Things are always going to happen, especially with such a popular game.

-I don't follow the other Mods' gaming closely, but I can say that I myself have played Tetris every month for over 4 years, continuing a tradition of going for monthly Maxouts.

-As I already mentioned in another thread, the Tetris community is almost entirely focused on gameplay that has nothing to do with speedrunning. We might not know everything that happens in the Tetris community, but we do 'know what is going on' in the Tetris speedrunning community.

-We do care about the scene. I especially enjoy the enthusiasm Big20 frequently creates just by including a game in its twice-a-year speedrunning event. I want this category to be here because this isn't just something a bunch of people ran, there is genuine excitement over it.

-The Mods see far more activity than people may be aware of. Out of over one thousand games that are classified as NES games on SRC, Tetris currently ranks #18 in active players, and #9 in all time quantity of runs. Its run quantity ranks in the top 250 of all games on the entire site. It is rare that a week goes by without a new submission. In short, Tetris has one of the most active boards on the entire site, and this is the exact reason we don't just create categories on a whim. When I started moderating boards I was specifically asked by the then-owner of the site to clean up a bunch of games that had meaningless categories, because they tend to cheapen the notion of world records. This is a standard that I continue to strive to uphold for the benefit of the NES section of this site.

Finally I just want to warn everyone that it is likely that a roller will soon come along and conquer the record in this category by playing Level 19 on all the highest Heights. That's not a bad thing, of course; just something I want you to know in advance is inevitable.

Thank you all for your interest in Tetris, and enjoy the new category!

grntsz, brightshadow i 5 inne podobało się to
wątek: Popeye
CanadaNESCardinality1 year ago

Sorry for the delay, apparently I only get notifications when a thread is started, but not when there are new replies. I just added Kuma and I'll be sure to check back regularly.

brkmnly, DoritoBreath, i KumaKhan22 podobało się to
CanadaNESCardinality1 year ago

Yes. It may have been caused by the emulator you used. If so, you may want to try another emulator. Many people use Mesen, FCEUX or Bizhawk.

wątek: Popeye
CanadaNESCardinality2 years ago

This board was for the NES version of Popeye before anything else. Then other people started running other versions and asking us to add them to this board rather than have them be their own boards. We're taking it as it comes, and I'd be happy to do some reformatting. But the NES version will always be the default.

lackattack to się podoba
wątek: Popeye
CanadaNESCardinality2 years ago

Not for any of the current categories. We would make a new category for an arcade submission.

brkmnly i DoritoBreath podobało się to
CanadaNESCardinality2 years ago

Epic! The community benefits greatly from having a factual historical record of speedrun progression, and it's fun to see it put together in a video like this. Well done!

monsterzero i notitsam podobało się to
przebieg: Tetris (NES)
CanadaNESCardinality2 years ago

Verified and time adjusted; it's sub 1:55.

wątek: Tetris (NES)
CanadaNESCardinality2 years ago

No problem. SRC is good with notifications and I check the boards almost every day.

"I would be interested to see which runs were rejected due to this, and if they were rop 5 times"

I remember specifically that Joseph did a world record run that was rejected, although it was before the invention of TetrisGym. The point is the same though; no matter who does a speedrun, it should adhere to the existing rules of its leaderboard.

I think I can address the rest together here: What you are describing kind of already happened years ago, long before I even found out about it. The Tetris Discord points to a wide variety of leaderboards that attempt to cover everything the community does. I was so impressed when I combed through them and saw myself on every applicable leaderboard, years after I had played those runs, without ever submitting anything.

The reason this happened is because the Tetris community is composed mostly of players who are really good at Tetris, and the speedrunning leaderboards didn't have leaderboards for non-speedrunning statistics such as "earliest maxouts" and "highest score". SRC isn't the hub for the Tetris community in general because, now that the game is literally infinite, there isn't actually much to speedrun. So just to be perfectly clear: five years from now, if there aren't many people submitting speedruns to the Tetris leaderboards, it won't be because a romhack was disallowed.

All that being said, I am not the only Moderator here; I'm not the only person with a say in the matter. Based on everything you've said about TetrisGym, and especially about Qual Mode, I don't think it's necessary to "ban" it from use on speedruns entirely, but if it is to be allowed for SRC runs, there should definitely be a separate distinction. This could be something as extreme as new leaderboards devoted to Gym use, or as minor as a new "Yes/No" tag on every run indicating if TetrisGym was used, with a rule saying Qual Mode must be used. Updates like this do happen on leaderboards, but not if there isn't demand for them. If the demand exists, and other Moderators think it's a good idea, I wouldn't be against it.

Razorflame i TegaMech podobało się to
wątek: Tetris (NES)
CanadaNESCardinality2 years ago

This is not a decision to be taken lightly. My instinct is that the answer should be no, for a number of reasons:

-As a general rule, romhacks are not allowed on virtually any leaderboard for any reason. In fact there have already been Tetris runs that were rejected in the past (not by me) for this very reason.

-The main reason people would want to use it for the categories that currently exist - quality of life, as referred to in the original post - constitutes an unfair advantage (however trivial) over players who only have access to a Tetris cartridge. Not everyone has a flash cart, and lag rules out emulator play for most people.

-The leaderboards that currently exist simply wouldn't gain much from allowing a romhack. What I mean is that if we were running a leaderboard such as "high score" then having an uncapped score counter would eliminate the need to manually calculate points, and it could be argued that something like that would be important. But for the leaderboards that currently exist, we're basically talking about removing an 8 second or so cutscene between attempts, which by contrast does not seem important.

-Finally, for the leaderboards that currently exist, it seems extremely unlikely that anyone would get a world record without specifically aiming for it, so it's extremely unlikely that someone playing a game on a romhack would 'accidentally' get a world record on one of these categories (since the optimal strategy involves purposely playing above the bottom, which people don't do in standard games). And if a player is going to aim for a speedrun time, I see no reason why it would be any issue for them to switch over to a Tetris cartridge to do so.

For these reasons, my vote personally would be no.

Razorflame i TegaMech podobało się to
CanadaNESCardinality2 years ago

It was brought to my attention by SpeedwalkerMicah that load times varied drastically between different players. In order to make the leaderboards fair for everyone, it was important to prevent this from having an impact on the differences between people's runs. I have therefore changed the posted rules for timing to exclude the opening loading screen and to stop time when the prize envelope appears on screen, to make it equivalent to cases where the envelope doesn't actually appear. All leaderboard times have been adjusted accordingly.

Griffon i Speedwalkr podobało się to
CanadaNESCardinality2 years ago

If what you were specifically looking for is whether you can use Mesen, it's okay with me. I have updated the rules to reflect the list of emulators that is fairly standard for all NES games, and added Mesen for this one. Obviously, run-ahead is not allowed.

SpaceColonizer i xenkaroshi podobało się to
CanadaNESCardinality2 years ago

I took a look at the differences between Game A and Game B, and from what I've seen it looks like there would be almost no difference between a speedrun on Game A and a speedrun on Game B. It looks like there would be no difference in terms of what would constitute an optimal time, and nowhere near large enough of an increase in difficulty to expect an optimal time to be significantly less common. For these reasons, I don't see the need to add a separate category for Game B.

Pear to się podoba
CanadaNESCardinality2 years ago

If I recall correctly, in addition to having to pause at the right moment, there is a 50/50 chance you'll be on a bad frame and the clip won't work. Based on the way it was explained to me, there is no viable setup to get around this coinflip, just a lot of resetting.

wątek: Tetris (NES)
CanadaNESCardinality2 years ago

I realize that only top players who only use Tetris Gym would be likely to try this, but if a new category were to be added to NES Tetris, it would be standard to expect everyone to do the run on an unmodded NES Tetris cartridge or ROM with no Game Genie codes, and including all victory screens.

Really well done by the way. :)

Huffulufugus to się podoba
wątek: Pipe Dream
CanadaNESCardinality3 years ago

Dragon Warrior's RNG, while otherwise straightforward, is for whatever reason unpredictable after the hero opens a door. Since there is a door in the throne room, RNG manipulation requires a save after exiting the throne room, which there would be no reason to do in a no manipulation run. In Final Fantasy you can beat the game to reset the RAM RNG which governs attacks, and then you get first strike against 5 Imps in your first battle, but in order to continue manipulating the RNG you would have to do something really obvious in the second round of that battle (there is no way to kill 5 Imps with 4 characters in the first round of the first battle). For these reasons, no RNG manipulation categories in those games appear to be free of extended manipulation.

The general debate that occurred when these categories were being conceived centered around the possibility of hiding manipulation, and that is the main issue here. If the community supports the idea of taking the risk and the Moderator is comfortable with the implications, I would support the choice to divide the categories if the rules for no RNG manipulation include a requirement to show a game over from the previous game or something like that.

(For the record, if the categories were split, I would fully intend to play both of them.)

st_1 to się podoba
wątek: Pipe Dream
CanadaNESCardinality3 years ago

I sympathize with your position. I've seen many leaderboards thrive for years, then have RNG manipulation discovered and have 2 separate categories for the runs, and everybody's happy. Unfortunately, in this game I don't think there's anyway to prove that no RNG manipulation is being used. Theoretically someone could do what looks like a normal run, but go faster than normal out of advance knowledge of what pieces are coming.

Under normal circumstances I would want 2 categories for this game too. But because there is apparently no way to prove a runner wasn't using RNG manipulation, I'm not sure it's feasible here.

st_1 to się podoba
wątek: 1942
CanadaNESCardinality3 years ago

Emulators are allowed. FCEUX is a good one to use. A lot of people use Bizhawk as well. Mesen has recently been banned by a lot of communities so I wouldn't use that one. Smartphone emulators are banned. Best of luck to you!

CanadaNESCardinality3 years ago

If anyone is still concerned about this, I don't think there's any reason to classify what's happening here as a glitch. It's sort of like answering the riddle before it's asked; the question was already in mind, and answering it before you hear it doesn't make your answer any less incorrect.

This doesn't really change anything either, other than the fact that we don't have to speak and hear the riddle. If you had to ask for the riddle, the speedrun wouldn't change; we would just end up resetting 5 out of 6 attempts, which would definitely be worth it to save the time it would otherwise take to pick up other items used only for the riddle.

Things like this happen in NES games all the time, and while it could arguably be described as a programming oversight, I don't think there's any reason to exclude it from the glitchless category.

CanadaNESCardinality3 years ago

A core principle of speedrunning revolves around the timer starting given a specific criterion. In this game, it's when you gain control of your character. So the timer would have to start when you gain control in the practice stage, unless you were to reset afterwards (to start a new run). Resets are allowed in some games (to retain some benefit or manipulate RNG) so the question would normally be up for debate, but since you lose the meatball on reset there's no way to make it speedrun-viable.

JSR_ to się podoba
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